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type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=3] custom_solver_bias = 0.0 extents = Vector2( 43.4086, 153.113 ) [sub_resource type="RectangleShape2D" id=4] custom_solver_bias = 0.0 extents = Vector2( 42.0251, 121.071 ) [sub_resource type="Animation" id=5] resource_name = "block" length = 3.0 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("UpperArm:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -156.105, -225.587, -156.105 ] } tracks/1/type = "value" tracks/1/path = NodePath("UpperArm:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": 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{ "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( -111.911, 187.258 ), Vector2( 0, 0 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("BadLaser:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/6/type = "method" tracks/6/path = NodePath("..") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 1.5 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "normalFireSpeed" } ] } [sub_resource type="Animation" id=6] resource_name = "blockL" length = 3.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("UpperArm:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -156.105, -225.587, -156.105 ] } tracks/1/type = "value" tracks/1/path = NodePath("UpperArm:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 135.789, 104.27 ), Vector2( 40.4982, 117.566 ), Vector2( 135.789, 104.27 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Forearm:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( -104.155, 189.474 ), Vector2( 0, 0 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Forearm:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -73.8944, -135.086, -73.8944 ] } tracks/4/type = "value" tracks/4/path = NodePath("BadLaser:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( -111.911, 187.258 ), Vector2( 0, 0 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("BadLaser:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } [sub_resource type="Animation" id=7] resource_name = "nothing" length = 1.0 loop = false step = 0.1 [sub_resource type="Animation" id=8] resource_name = "retract" length = 2.0 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Forearm:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( -55.4017, 64.2659 ), Vector2( -36.5652, 58.7258 ), Vector2( 73.1301, -8.86422 ), Vector2( 75.3462, 130.748 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Forearm:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ -73.8944, -96.9, -48.9595, -0.468192, -0.468192 ] } tracks/2/type = "value" tracks/2/path = NodePath("BadLaser:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( -67.5901, 66.482 ), Vector2( -44.3214, 62.0498 ), Vector2( 76.4542, -16.6205 ), Vector2( 83.1024, 86.4266 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("BadLaser:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0, 0.0, 0.0 ] } tracks/4/type = "value" tracks/4/path = NodePath("UpperArm:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 135.789, 104.27 ), Vector2( 89.2516, 97.6218 ), Vector2( 82.6034, 228.37 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("UpperArm:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -156.105, -180.983, -180.983 ] } [sub_resource type="Animation" id=9] length = 1.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("UpperArm:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -156.105, -156.105 ] } tracks/1/type = "value" tracks/1/path = NodePath("UpperArm:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 135.789, 104.27 ), Vector2( 135.789, 104.27 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Forearm:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Forearm:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -73.8944, -73.8944 ] } tracks/4/type = "value" tracks/4/path = NodePath("BadLaser:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("BadLaser:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 0.0 ] } tracks/6/type = "value" tracks/6/path = NodePath("") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } tracks/7/type = "value" tracks/7/path = NodePath("") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } tracks/8/type = "value" tracks/8/path = NodePath("") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } [sub_resource type="Animation" id=10] resource_name = "spinoff" length = 4.5 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 1.5, 4.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( -90.7919, -225.366 ), Vector2( -118.551, -527.017 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 1.5, 4.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, -180.0 ] } tracks/2/type = "method" tracks/2/path = NodePath("..") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1.5 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "flash" } ] } [sub_resource type="Animation" id=11] length = 3.0 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("BadLaser:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 108, 123.999 ), Vector2( 21.5733, -46.6382 ), Vector2( 108, 123.999 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("BadLaser:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("UpperArm:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 239.789, 33.2706 ), Vector2( 151.146, 32.1626 ), Vector2( 239.789, 33.2706 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("UpperArm:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -383.248, -310.83, -383.248 ] } tracks/4/type = "value" tracks/4/path = NodePath("Forearm:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 109, 125 ), Vector2( 11.4932, -35.6649 ), Vector2( 109, 125 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Forearm:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -100.093, -40.4669, -100.093 ] } [sub_resource type="Animation" id=12] resource_name = "blockL" length = 3.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("BadLaser:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 108, 123.999 ), Vector2( 21.5733, -46.6382 ), Vector2( 108, 123.999 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("BadLaser:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("UpperArm:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 239.789, 33.2706 ), Vector2( 151.146, 32.1626 ), Vector2( 239.789, 33.2706 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("UpperArm:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1.5, 3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -383.248, -310.83, -383.248 ] } tracks/4/type = "value" tracks/4/path = NodePath("Forearm:position") tracks/4/interp = 1 tracks/4/loop_wrap 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tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ -100.093, -77.1, -110.0, -180.488, -180.656 ] } tracks/4/type = "value" tracks/4/path = NodePath("BadLaser:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 108, 123.999 ), Vector2( 42.626, 65.2732 ), Vector2( 50.3822, 57.517 ), Vector2( 191.38, 131.977 ), Vector2( 189.995, 58.625 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("BadLaser:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0, 0.0, 0.0 ] } [sub_resource type="Animation" id=14] length = 1.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("UpperArm:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 239.789, 33.2706 ), Vector2( 239.789, 33.2706 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("UpperArm:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -383.248, -383.248 ] } tracks/2/type = "value" tracks/2/path = NodePath("Forearm:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 109, 125 ), Vector2( 109, 125 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Forearm:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -100.093, -100.093 ] } tracks/4/type = "value" tracks/4/path = NodePath("BadLaser:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 108, 123.999 ), Vector2( 108, 123.999 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("BadLaser:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 0.0 ] } [sub_resource type="Animation" id=15] resource_name = "spinoff" length = 4.5 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 4.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -196.792, 102.632 ), Vector2( -196.792, 102.632 ), Vector2( -724.218, -670.927 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 4.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 300.0 ] } tracks/2/type = "method" tracks/2/path = NodePath("..") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1.5 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "flash" } ] } [sub_resource type="SpriteFrames" id=16] animations = [ { "frames": [ ExtResource( 7 ), ExtResource( 8 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="SpriteFrames" id=17] animations = [ { "frames": [ ExtResource( 9 ), ExtResource( 10 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="RectangleReturn" instance=ExtResource( 1 )] position = Vector2( 903.44, 308.229 ) script = ExtResource( 2 ) [node name="CollisionBox" parent="." index="0"] position = Vector2( -7.48386, 9.80474 ) scale = Vector2( 5.63992, 25 ) shape = SubResource( 1 ) _sections_unfolded = [ "Transform" ] [node name="HealthBar" parent="." index="1"] position = Vector2( -375.791, -327.366 ) [node name="MainSprite" parent="." index="2"] position = Vector2( -3.79288, 13.6327 ) scale = Vector2( 0.2, 0.2 ) z_index = 1 frames = SubResource( 2 ) _sections_unfolded = [ "Transform", "Z Index" ] [node name="RightArm" type="Node2D" parent="." index="3"] editor/display_folded = true position = Vector2( -90.7919, -225.366 ) _sections_unfolded = [ "Transform" ] [node name="BadLaser" parent="RightArm" index="0" instance=ExtResource( 4 )] position = Vector2( 0, 0 ) z_index = 3 SPEED = 0 [node name="Forearm" type="Area2D" parent="RightArm" index="1"] editor/display_folded = true rotation = -1.2897 scale = Vector2( 0.7, 0.7 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" _sections_unfolded = [ "Collision", "Transform", "Z Index" ] [node name="Sprite" type="Sprite" parent="RightArm/Forearm" index="0"] position = Vector2( 2.44351, 136.022 ) scale = Vector2( 0.25, 0.25 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform", "Visibility" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="RightArm/Forearm" index="1"] position = Vector2( 4, 95 ) shape = SubResource( 3 ) [node name="UpperArm" type="Area2D" parent="RightArm" index="2"] editor/display_folded = true position = Vector2( 135.789, 104.27 ) rotation = -2.72455 input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" [node name="Sprite" type="Sprite" parent="RightArm/UpperArm" index="0"] position = Vector2( -6.10352e-05, 0 ) rotation = -2.32831e-09 scale = Vector2( 0.2, 0.2 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform", "Visibility" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="RightArm/UpperArm" index="1"] position = Vector2( 0, -1 ) rotation = -2.32831e-09 scale = Vector2( 0.8, 0.8 ) shape = SubResource( 4 ) _sections_unfolded = [ "Transform" ] [node name="AnimationPlayer" type="AnimationPlayer" parent="RightArm" index="3"] root_node = NodePath("..") autoplay = "" playback_process_mode = 1 playback_default_blend_time = 1.5 playback_speed = 1.0 anims/block = SubResource( 5 ) anims/blockL = SubResource( 6 ) anims/nothing = SubResource( 7 ) anims/retract = SubResource( 8 ) anims/set = SubResource( 9 ) anims/spinoff = SubResource( 10 ) blend_times = [ ] _sections_unfolded = [ "Playback Options" ] [node name="LeftArm" type="Node2D" parent="." index="4"] position = Vector2( -196.792, 102.632 ) _sections_unfolded = [ "Transform" ] [node name="BadLaser" parent="LeftArm" index="0" instance=ExtResource( 4 )] position = Vector2( 108, 123.999 ) z_index = 2 SPEED = 0 [node name="Forearm" type="Area2D" parent="LeftArm" index="1"] editor/display_folded = true position = Vector2( 109, 125 ) rotation = -1.74695 scale = Vector2( 0.7, 0.7 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" _sections_unfolded = [ "Collision", "Transform", "Z Index" ] [node name="Sprite" type="Sprite" parent="LeftArm/Forearm" index="0"] position = Vector2( 2.44351, 136.022 ) scale = Vector2( 0.25, 0.25 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform", "Visibility" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="LeftArm/Forearm" index="1"] position = Vector2( 4, 95 ) shape = SubResource( 3 ) [node name="UpperArm" type="Area2D" parent="LeftArm" index="2"] editor/display_folded = true position = Vector2( 239.789, 33.2706 ) rotation = -6.68894 input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" [node name="Sprite" type="Sprite" parent="LeftArm/UpperArm" index="0"] rotation = 3.72529e-08 scale = Vector2( 0.2, 0.2 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform", "Visibility" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="LeftArm/UpperArm" index="1"] position = Vector2( 0, -1 ) rotation = 3.72529e-08 scale = Vector2( 0.8, 0.8 ) shape = SubResource( 4 ) _sections_unfolded = [ "Transform" ] [node name="AnimationPlayer" type="AnimationPlayer" parent="LeftArm" index="3"] root_node = NodePath("..") autoplay = "" playback_process_mode = 1 playback_default_blend_time = 1.5 playback_speed = 1.0 anims/block = SubResource( 11 ) anims/blockL = SubResource( 12 ) anims/retract = SubResource( 13 ) anims/set = SubResource( 14 ) anims/spinoff = SubResource( 15 ) blend_times = [ ] _sections_unfolded = [ "Pause", "Playback Options" ] [node name="Brows" type="Node2D" parent="." index="5"] position = Vector2( -35.9241, -30.7458 ) z_index = 1 script = ExtResource( 6 ) _sections_unfolded = [ "Z Index" ] [node name="Left" type="AnimatedSprite" parent="Brows" index="0"] position = Vector2( 0, 79.0333 ) scale = Vector2( 0.2, 0.2 ) frames = SubResource( 16 ) animation = "default" _sections_unfolded = [ "Transform" ] [node name="Right" type="AnimatedSprite" parent="Brows" index="1"] scale = Vector2( 0.2, 0.2 ) frames = SubResource( 17 ) animation = "default" _sections_unfolded = [ "Transform" ] [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." index="6"] stream = ExtResource( 11 ) volume_db = 0.0 pitch_scale = 1.0 autoplay = true mix_target = 0 bus = "Master" [connection signal="dead" from="RightArm/BadLaser" to="." method="_on_RightBadLaser_dead"] [connection signal="dead" from="LeftArm/BadLaser" to="." method="_on_LeftBadLaser_dead"]