[gd_scene load_steps=8 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Laser.tscn" type="PackedScene" id=2] [ext_resource path="res://art/player/laserer2.png" type="Texture" id=3] [ext_resource path="res://art/player/Rocket1.png" type="Texture" id=4] [ext_resource path="res://art/player/Rocket2.png" type="Texture" id=5] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 4 ), ExtResource( 5 ) ], "loop": true, "name": "default", "speed": 15.0 } ] [sub_resource type="CapsuleShape2D" id=2] custom_solver_bias = 0.0 radius = 25.7545 height = 40.4125 [node name="Player" type="Area2D"] input_pickable = true gravity_point = true gravity_vec = Vector2( 10, 10 ) gravity = 1000.0 linear_damp = 0.1 angular_damp = 1.0 collision_layer = 29 collision_mask = 29 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) _sections_unfolded = [ "Collision", "Z Index" ] Laser = ExtResource( 2 ) [node name="Gunner2" type="Sprite" parent="." index="0"] visible = false position = Vector2( 0, 7 ) scale = Vector2( 0.2, 0.2 ) texture = ExtResource( 3 ) _sections_unfolded = [ "Transform" ] [node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"] position = Vector2( 1.01175, 7.07602 ) scale = Vector2( 0.2, 0.2 ) frames = SubResource( 1 ) animation = "default" _sections_unfolded = [ "Transform" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="2"] position = Vector2( 5.85673, 1.31631 ) rotation = 1.5708 shape = SubResource( 2 ) _sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ] [node name="Timer" type="Timer" parent="." index="3"] process_mode = 1 wait_time = 0.02 one_shot = false autostart = true [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]