# # Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com # # This file is part of Fronter. # # Fronter is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Fronter is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Fronter. If not, see . # extends Node signal multiplayer_menu signal start_game var clockwise = false var rotation_multiplier = 1 const PEAK_ANGLE = -15 const TROUGH_ANGLE = -5 const SLOW_ROTATION = 0.8 const REGULAR_ROTATION = 1 var now_quitting = false var rectangle_opacity = 0 func _ready(): $Music.play() pass func _process(delta): if now_quitting == true: $StartEndlessMode.visible = false $ColorRect.visible = true $ColorRect.color = Color(0, 0, 0, rectangle_opacity) # if rectangle_opacity < 0.75: rectangle_opacity += delta/2 $Music.volume_db -= delta*20 # else: # rectangle_opacity += delta/4 if rectangle_opacity >= 1: get_tree().paused = false queue_free() if (Input.is_action_pressed("ui_quit")): get_tree().quit() #if (Input.is_action_pressed("ui_accept")): # now_quitting = true if ($Ship.rotation_degrees > -7 || $Ship.rotation_degrees < -13): rotation_multiplier = SLOW_ROTATION else: rotation_multiplier = REGULAR_ROTATION if clockwise == true: $Ship.rotation_degrees += delta if $Ship.rotation_degrees > TROUGH_ANGLE: clockwise = false else: $Ship.rotation_degrees -= delta if $Ship.rotation_degrees < PEAK_ANGLE: clockwise = true #if Input.is_action_pressed("ui_accept"): # _on_Button_pressed() func _on_Button_pressed(): #$Button.visible = false emit_signal("start_game", 1) now_quitting = true func _on_Multiplayer_pressed(): emit_signal("multiplayer_menu") func _on_Settings_pressed(): var settings = preload("res://Menus/Settings.tscn").instance() add_child(settings)