[gd_scene load_steps=7 format=2] [ext_resource path="res://Node.gd" type="Script" id=1] [ext_resource path="res://art/gameover.png" type="Texture" id=2] [ext_resource path="res://art/restart.png" type="Texture" id=3] [ext_resource path="res://art/restart_hover.png" type="Texture" id=4] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 3 ), ExtResource( 4 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="Node" type="Node"] pause_mode = 2 script = ExtResource( 1 ) _sections_unfolded = [ "Pause" ] [node name="ColorRect" type="ColorRect" parent="." index="0"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 1025.0 margin_bottom = 601.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 color = Color( 0, 0, 0, 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"] position = Vector2( 467.672, 255.152 ) scale = Vector2( 0.457698, 0.457698 ) z_index = 1 frames = SubResource( 1 ) animation = "default" _sections_unfolded = [ "Z Index" ] [node name="Restart" type="AnimatedSprite" parent="." index="2"] position = Vector2( 702.774, 515.898 ) scale = Vector2( 0.605426, 0.605426 ) frames = SubResource( 2 ) animation = "default" [node name="Button" type="Button" parent="." index="3"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 516.0 margin_top = 439.0 margin_right = 889.0 margin_bottom = 561.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 toggle_mode = false enabled_focus_mode = 2 shortcut = null group = null flat = true align = 1 [connection signal="button_down" from="Button" to="." method="_on_Button_button_down"] [connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]