extends Node2D var speed_multiplier = 3 var move_down = true var start var right_start var left_start func _ready(): start = position.y right_start = $Right.position.x left_start = $Left.position.x func _process(delta): wobble(delta) func wobble(delta): if position.y - start > 2: move_down = false if position.y - start <= -2: move_down = true if abs(position.y - start) > 2: speed_multiplier = 1 elif abs(position.y - start) > 1.5: speed_multiplier = 1 elif abs(position.y - start) > 1: speed_multiplier = 2 elif abs(position.y - start) <= 1: speed_multiplier = 3 if move_down: position.y += delta*speed_multiplier else: position.y -= delta*speed_multiplier