# # Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com # # This file is part of Fronter. # # Fronter is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Fronter is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Fronter. If not, see . # extends Area2D signal dead export (int) var SPEED var screensize var health_multi = 1 var boss = false var health = 150 var hit_timer = 1000 func _ready(): connect("area_entered", self, "hit") pass func _on_Visibility_screen_exited(): queue_free() func hit(who): health -= who.damage/health_multi # $AnimatedSprite.frame = 1 hit_timer = 0 var velocity = Vector2() func _process(delta): if health <= 0: emit_signal("dead", 25) # was 40 # was 50 queue_free() if position.x < -100: emit_signal("dead", 0) queue_free() if hit_timer < 0.15: hit_timer += delta elif hit_timer < 0.25: hit_timer += delta else: velocity.x -= 1 # $AnimatedSprite.frame = 0 # the player's movement vector if velocity.length() > 0: velocity = velocity.normalized() * SPEED var health_bar = Vector2(((health * 2.5) - 157), -225) $Line2D.set_point_position( 1, health_bar ) position += velocity * delta