extends "res://Bad.gd" var rot_speed = 1 var dying = false var splitting = false signal flash func _ready(): starting_health = 5000 health = starting_health speed = 10 kill_reward = 1000 boss = true func _process(delta): rotation += delta*rot_speed if rotation > 2*PI: rotation = 0 if dying == true: $TopHalf.visible = true $BotHalf.visible = true $MainSprite.visible = false if rotation_degrees > 45 && rotation_degrees < 70: if rot_speed != 0: emit_signal("flash") splitting = true health = 999999 elif health < starting_health*0.16: dying = true #$CollisionBox.disabled = true elif health < starting_health*0.28: if $MainSprite.frame != 6: emit_signal("flash") $MainSprite.frame = 6 elif health < starting_health*0.40: if $MainSprite.frame != 5: emit_signal("flash") $MainSprite.frame = 5 elif health < starting_health*0.52: if $MainSprite.frame != 4: emit_signal("flash") $MainSprite.frame = 4 elif health < starting_health*0.64: if $MainSprite.frame != 3: emit_signal("flash") $MainSprite.frame = 3 elif health < starting_health*0.76: if $MainSprite.frame != 2: emit_signal("flash") $MainSprite.frame = 2 elif health < starting_health*0.88: if $MainSprite.frame != 1: emit_signal("flash") $MainSprite.frame = 1 if splitting: $CollisionBox.disabled = true rot_speed = 0 $TopHalf.position.y -= delta*500 $TopHalf.position.x -= delta*250 $BotHalf.position.y += delta*500 $BotHalf.position.x += delta*250 if $TopHalf.position.y < -2000: $Music.volume_db -= delta*50 if $TopHalf.position.y < -4000: emit_signal("dead", kill_reward) queue_free() $TopHalf.rotation += delta $BotHalf.rotation -= delta