Removed cyclical turret/turretmenu instancing

This commit is contained in:
Sage Vaillancourt 2018-11-14 20:36:02 -05:00
parent ac479cf722
commit 92a56c31cc
140 changed files with 4321 additions and 120 deletions

8
BG.gd
View File

@ -17,10 +17,4 @@ func _process(delta):
if $Sun.position.x < -2500: if $Sun.position.x < -2500:
$Sun.visible = false $Sun.visible = false
$Sun.position.x = 1250 $Sun.position.x = 1250
$Sun.position.x -= delta*2.5 $Sun.position.x -= delta*2.5
if $Orange.visible == true:
if $Orange.position.x < -5000:
$Orange.visible = false
$Orange.position.x = 1600
$Orange.position.x -= delta*1.5

43
BG.tscn
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@ -1,11 +1,10 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://BG.gd" type="Script" id=1] [ext_resource path="res://BG.gd" type="Script" id=1]
[ext_resource path="res://art/backgrounds/SunBG.png" type="Texture" id=2] [ext_resource path="res://art/backgrounds/SunBG.png" type="Texture" id=2]
[ext_resource path="res://art/bg.png" type="Texture" id=3] [ext_resource path="res://art/bg.png" type="Texture" id=3]
[ext_resource path="res://art/backgrounds/orange.png" type="Texture" id=4]
[node name="BG" type="Node2D" index="0"] [node name="BG" type="Node2D"]
z_index = -1 z_index = -1
script = ExtResource( 1 ) script = ExtResource( 1 )
@ -38,7 +37,6 @@ _sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "M
visible = false visible = false
position = Vector2( 1250, 154.764 ) position = Vector2( 1250, 154.764 )
scale = Vector2( 0.3, 0.3 )
z_index = 1 z_index = 1
texture = ExtResource( 2 ) texture = ExtResource( 2 )
_sections_unfolded = [ "Transform", "Z Index" ] _sections_unfolded = [ "Transform", "Z Index" ]
@ -113,41 +111,4 @@ shadow_filter_smooth = 0.0
shadow_item_cull_mask = 2 shadow_item_cull_mask = 2
_sections_unfolded = [ "Range", "Shadow" ] _sections_unfolded = [ "Range", "Shadow" ]
[node name="Orange" type="Sprite" parent="." index="5"]
visible = false
light_mask = 0
position = Vector2( 1617.48, 325.617 )
scale = Vector2( 0.694364, 0.694364 )
texture = ExtResource( 4 )
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ]
__meta__ = {
"_edit_group_": true
}
[node name="Light2D" type="Light2D" parent="Orange" index="0"]
enabled = true
editor_only = false
texture = ExtResource( 4 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 3
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
_sections_unfolded = [ "Transform", "Z Index" ]

View File

@ -41,7 +41,7 @@ func _ready():
func hit(who): func hit(who):
health -= who.damage/health_multi health -= who.damage/health_multi
$AnimatedSprite.frame = 1 #$AnimatedSprite.frame = 1
hit_timer = 0 hit_timer = 0
var velocity = Vector2() var velocity = Vector2()
@ -49,7 +49,8 @@ var velocity = Vector2()
func _process(delta): func _process(delta):
if health <= 0: if health <= 0:
emit_signal("dead", 100) emit_signal("dead", 100)
queue_free() if independent:
queue_free()
if position.x < -100: if position.x < -100:
emit_signal("dead", 0) emit_signal("dead", 0)
queue_free() queue_free()
@ -95,7 +96,7 @@ func _process(delta):
velocity.x -= 1 velocity.x -= 1
else: else:
velocity.x -= 1 velocity.x -= 1
$AnimatedSprite.frame = 0 #$AnimatedSprite.frame = 0
if velocity.length() > 0: if velocity.length() > 0:
velocity = velocity.normalized() * SPEED velocity = velocity.normalized() * SPEED

View File

@ -1,15 +1,16 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://BadLaser.gd" type="Script" id=1] [ext_resource path="res://BadLaser.gd" type="Script" id=1]
[ext_resource path="res://Laser.tscn" type="PackedScene" id=2] [ext_resource path="res://Laser.tscn" type="PackedScene" id=2]
[ext_resource path="res://art/bad/laser/bad_laser_bg.png" type="Texture" id=3] [ext_resource path="res://art/bad/laser/bad_laser_bg.png" type="Texture" id=3]
[ext_resource path="res://art/bad/laser/bad_laser_stationary.png" type="Texture" id=4] [ext_resource path="res://art/bad/laser/bad_laser_stationary.png" type="Texture" id=4]
[ext_resource path="res://art/bad/laser/bad_laser_rotatable.png" type="Texture" id=5] [ext_resource path="res://art/bad/laser/bad_laser_broken.png" type="Texture" id=5]
[ext_resource path="res://art/bad/laser/bad_laser_rotatable.png" type="Texture" id=6]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
animations = [ { animations = [ {
"frames": [ ExtResource( 4 ) ], "frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true, "loop": true,
"name": "New Anim", "name": "New Anim",
"speed": 5.0 "speed": 5.0
@ -18,7 +19,7 @@ animations = [ {
[sub_resource type="SpriteFrames" id=2] [sub_resource type="SpriteFrames" id=2]
animations = [ { animations = [ {
"frames": [ ExtResource( 5 ) ], "frames": [ ExtResource( 6 ) ],
"loop": true, "loop": true,
"name": "default", "name": "default",
"speed": 5.0 "speed": 5.0

View File

@ -0,0 +1,32 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/bad1_base.png-56fd809a9711b2f0bdcea7bd3e329e73.stex"
[deps]
source_file="res://Image Sources/bad1_base.png"
source_md5="213d4aa052568df0122b9ded2dcc26e4"
dest_files=[ "res://.import/bad1_base.png-56fd809a9711b2f0bdcea7bd3e329e73.stex" ]
dest_md5="b168ff927a8cde23902c047241ab0b74"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

96
InherentTurretMenu.gd Normal file
View File

@ -0,0 +1,96 @@
#
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
#
# This file is part of Fronter.
#
# Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
#
extends Node
signal menu_closed
signal change_color
signal buy_turret
signal turret_range_upgrade
signal turret_damage_upgrade
signal turret_speed_upgrade
var screensize
const DEFAULT_TURRET_COST = 0#1000
const TIER_COST = {2:1000, 3:4000, 4:10000, 5:0}
func _ready():
$ColorRect.color = Color(0,0,0,.8)
if get_parent().has_method("upgradeTurret"):
$BuyTurret.visible = false
$Back.visible = false
$BuyTurret.visible = false
$Accept.visible = true
if get_parent().has_method("upgradeTurret") != true:
pass
else:
$Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1])
if get_parent().tier >= 4:
$Upgrade/Button.visible = false
func _input(event):
pass
var velocity = Vector2()
func _process(delta):
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
#if Input.is_action_pressed("ui_accept"):
# _on_Button_pressed()
if get_parent().has_method("upgradeTurret") == true:
$Upgrade.visible = true
func _on_Button_pressed():
queue_free()
func backButton():
queue_free()
#var newTurret
#func buyTurret():
# if get_parent().money >= DEFAULT_TURRET_COST:
#var turret = preload("res://Turret.tscn").instance()
#turret.set_name(turret.get_name())
#newTurret = turret.get_name()
#pass
func acceptTurret():
if get_parent().has_method("upgradeTurret") == true:
queue_free()
else:
get_tree().paused = false
#get_parent().has_turret = true
$Accept.visible = false
$Back.visible = true
queue_free()
func upgradeTurret():
get_tree().paused = false
if get_parent().get_parent().get_node("Player").makePurchaseFor(TIER_COST[get_parent().tier+1]):
get_parent().upgradeTurret()
get_parent().relayUpgrade()
if get_parent().tier >= 4:
$Upgrade/Button.visible = false
else:
$Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1])

224
InherentTurretMenu.tscn Normal file
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@ -0,0 +1,224 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://InherentTurretMenu.gd" type="Script" id=1]
[ext_resource path="res://art/multiplayer_menu/back.png" type="Texture" id=2]
[ext_resource path="res://art/upgrade_menu/buyturrets.png" type="Texture" id=3]
[ext_resource path="res://art/multiplayer_menu/checkmark.png" type="Texture" id=4]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="InherentTurretMenu" type="Node"]
pause_mode = 2
script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ]
[node name="ColorRect" type="ColorRect" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1026.0
margin_bottom = 605.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 1 )
_sections_unfolded = [ "Visibility" ]
[node name="Back" type="Node2D" parent="." index="1"]
editor/display_folded = true
position = Vector2( 50, 240 )
scale = Vector2( 0.5, 0.5 )
z_index = 2
z_as_relative = false
_sections_unfolded = [ "Transform", "Z Index" ]
__meta__ = {
"_edit_group_": true
}
[node name="Icon" type="AnimatedSprite" parent="Back" index="0"]
position = Vector2( 190, 530 )
frames = SubResource( 1 )
animation = "default"
[node name="Button" type="Button" parent="Back" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 450.0
margin_right = 300.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
[node name="BuyTurret" type="Node2D" parent="." index="2"]
editor/display_folded = true
visible = false
position = Vector2( 190, 140 )
scale = Vector2( 0.25, 0.25 )
z_index = 2
_sections_unfolded = [ "Transform", "Z Index" ]
__meta__ = {
"_edit_group_": true
}
[node name="Icon" type="AnimatedSprite" parent="BuyTurret" index="0"]
position = Vector2( 190, 530 )
frames = SubResource( 2 )
animation = "default"
[node name="Button" type="Button" parent="BuyTurret" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -360.0
margin_top = 80.0
margin_right = 720.0
margin_bottom = 960.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
[node name="Accept" type="Node2D" parent="." index="3"]
editor/display_folded = true
visible = false
position = Vector2( 820, 240 )
scale = Vector2( 0.5, 0.5 )
_sections_unfolded = [ "Transform" ]
__meta__ = {
"_edit_group_": true
}
[node name="Icon" type="AnimatedSprite" parent="Accept" index="0"]
position = Vector2( 190, 530 )
frames = SubResource( 3 )
animation = "default"
[node name="Button" type="Button" parent="Accept" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 96.0
margin_top = 412.0
margin_right = 296.0
margin_bottom = 612.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
[node name="Upgrade" type="Node2D" parent="." index="4"]
visible = false
position = Vector2( 0, 181 )
[node name="Button" type="Button" parent="Upgrade" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 430.0
margin_top = 50.0
margin_right = 640.0
margin_bottom = 200.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Upgrade"
flat = false
align = 1
[node name="Icon" type="AnimatedSprite" parent="Upgrade" index="1"]
animation = "default"
[connection signal="pressed" from="Back/Button" to="." method="backButton"]
[connection signal="pressed" from="BuyTurret/Button" to="." method="buyTurret"]
[connection signal="pressed" from="Accept/Button" to="." method="acceptTurret"]
[connection signal="pressed" from="Upgrade/Button" to="." method="upgradeTurret"]

View File

@ -24,6 +24,7 @@ export (PackedScene) var BlobBad
export (PackedScene) var LaserBad export (PackedScene) var LaserBad
export (PackedScene) var Prison export (PackedScene) var Prison
export (PackedScene) var RectangleBoss export (PackedScene) var RectangleBoss
export (PackedScene) var RectangleReturn
export (PackedScene) var BlackHole export (PackedScene) var BlackHole
var players = {} var players = {}
@ -81,7 +82,7 @@ func rounds(round_number):
#if get_tree().is_network_server() == true: #if get_tree().is_network_server() == true:
# rpc("bossMode", 0) # rpc("bossMode", 0)
#else: #else:
# bossMode(0) #bossMode(2)
rpc("set_wave_name", "Wave 2: Any colour you like") rpc("set_wave_name", "Wave 2: Any colour you like")
3: 3:
roundOfEnemies(.6,DEFAULT_SPAWN_SPEED*.75,8,2,0,0) roundOfEnemies(.6,DEFAULT_SPAWN_SPEED*.75,8,2,0,0)
@ -122,7 +123,6 @@ func rounds(round_number):
bossMode(1) bossMode(1)
20: 20:
roundOfEnemies((1+(20-11)/10), (DEFAULT_SPAWN_SPEED*(0.5)), 20*3, 20, floor(20/4), floor(20/8)) roundOfEnemies((1+(20-11)/10), (DEFAULT_SPAWN_SPEED*(0.5)), 20*3, 20, floor(20/4), floor(20/8))
$BG/Orange.visible = true
var roundNo: var roundNo:
############### health ##### spawn speed #################### bad1s#### blobs # lasers ######### prisons ###### ############### health ##### spawn speed #################### bad1s#### blobs # lasers ######### prisons ######
roundOfEnemies((1+(roundNo-11)/10), (DEFAULT_SPAWN_SPEED*(0.5)), roundNo*3, roundNo, floor(roundNo/4), floor(roundNo/8)) roundOfEnemies((1+(roundNo-11)/10), (DEFAULT_SPAWN_SPEED*(0.5)), roundNo*3, roundNo, floor(roundNo/4), floor(roundNo/8))
@ -403,6 +403,8 @@ sync func bossMode(boss_type):
bad = RectangleBoss.instance() bad = RectangleBoss.instance()
elif boss_type == 1: elif boss_type == 1:
bad = BlackHole.instance() bad = BlackHole.instance()
elif boss_type == 2:
bad = RectangleReturn.instance()
$Music.volume_db = -40 $Music.volume_db = -40
add_child(bad) add_child(bad)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=2] [gd_scene load_steps=22 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Bad1.tscn" type="PackedScene" id=2] [ext_resource path="res://Bad1.tscn" type="PackedScene" id=2]
@ -6,36 +6,28 @@
[ext_resource path="res://BadLaser.tscn" type="PackedScene" id=4] [ext_resource path="res://BadLaser.tscn" type="PackedScene" id=4]
[ext_resource path="res://Prison.tscn" type="PackedScene" id=5] [ext_resource path="res://Prison.tscn" type="PackedScene" id=5]
[ext_resource path="res://RectangleBoss.tscn" type="PackedScene" id=6] [ext_resource path="res://RectangleBoss.tscn" type="PackedScene" id=6]
[ext_resource path="res://BlackHole.tscn" type="PackedScene" id=7] [ext_resource path="res://RectangleReturn.tscn" type="PackedScene" id=7]
[ext_resource path="res://BG.tscn" type="PackedScene" id=8] [ext_resource path="res://BlackHole.tscn" type="PackedScene" id=8]
[ext_resource path="res://Player.tscn" type="PackedScene" id=9] [ext_resource path="res://BG.tscn" type="PackedScene" id=9]
[ext_resource path="res://Mothership.tscn" type="PackedScene" id=10] [ext_resource path="res://Player.tscn" type="PackedScene" id=10]
[ext_resource path="res://art/hand-numbs.ttf" type="DynamicFontData" id=11] [ext_resource path="res://Mothership.tscn" type="PackedScene" id=11]
[ext_resource path="res://OtherPlayer.tscn" type="PackedScene" id=12] [ext_resource path="res://art/hand-numbs.ttf" type="DynamicFontData" id=12]
[ext_resource path="res://art/interface/pause.png" type="Texture" id=13] [ext_resource path="res://OtherPlayer.tscn" type="PackedScene" id=13]
[ext_resource path="res://art/interface/how_to.png" type="Texture" id=14] [ext_resource path="res://art/interface/pause.png" type="Texture" id=14]
[ext_resource path="res://art/interface/how_to_desktop.png" type="Texture" id=15] [ext_resource path="res://art/interface/how_to.png" type="Texture" id=15]
[ext_resource path="res://main_bg.ogg" type="AudioStream" id=16] [ext_resource path="res://art/interface/how_to_desktop.png" type="Texture" id=16]
[ext_resource path="res://main_bg.ogg" type="AudioStream" id=17]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 28 size = 28
use_mipmaps = false use_mipmaps = false
use_filter = false use_filter = false
font_data = ExtResource( 11 ) font_data = ExtResource( 12 )
_sections_unfolded = [ "Font", "Settings" ] _sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="SpriteFrames" id=2] [sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 13 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="SpriteFrames" id=3]
animations = [ { animations = [ {
"frames": [ ExtResource( 14 ) ], "frames": [ ExtResource( 14 ) ],
"loop": true, "loop": true,
@ -43,7 +35,7 @@ animations = [ {
"speed": 5.0 "speed": 5.0
} ] } ]
[sub_resource type="SpriteFrames" id=4] [sub_resource type="SpriteFrames" id=3]
animations = [ { animations = [ {
"frames": [ ExtResource( 15 ) ], "frames": [ ExtResource( 15 ) ],
@ -52,6 +44,15 @@ animations = [ {
"speed": 5.0 "speed": 5.0
} ] } ]
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ ExtResource( 16 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Main" type="Node"] [node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
@ -61,13 +62,14 @@ BlobBad = ExtResource( 3 )
LaserBad = ExtResource( 4 ) LaserBad = ExtResource( 4 )
Prison = ExtResource( 5 ) Prison = ExtResource( 5 )
RectangleBoss = ExtResource( 6 ) RectangleBoss = ExtResource( 6 )
BlackHole = ExtResource( 7 ) RectangleReturn = ExtResource( 7 )
BlackHole = ExtResource( 8 )
[node name="BG" parent="." index="0" instance=ExtResource( 8 )] [node name="BG" parent="." index="0" instance=ExtResource( 9 )]
[node name="Player" parent="." index="1" instance=ExtResource( 9 )] [node name="Player" parent="." index="1" instance=ExtResource( 10 )]
[node name="Mothership" parent="." index="2" instance=ExtResource( 10 )] [node name="Mothership" parent="." index="2" instance=ExtResource( 11 )]
position = Vector2( 18.327, 304.835 ) position = Vector2( 18.327, 304.835 )
@ -96,7 +98,7 @@ lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
_sections_unfolded = [ "Size Flags", "custom_colors", "custom_fonts" ] _sections_unfolded = [ "Size Flags", "custom_colors", "custom_fonts" ]
[node name="OtherPlayer" parent="." index="4" instance=ExtResource( 12 )] [node name="OtherPlayer" parent="." index="4" instance=ExtResource( 13 )]
visible = false visible = false
_sections_unfolded = [ "Material", "Transform", "Visibility" ] _sections_unfolded = [ "Material", "Transform", "Visibility" ]
@ -234,7 +236,7 @@ max_lines_visible = -1
[node name="Music" type="AudioStreamPlayer" parent="." index="10"] [node name="Music" type="AudioStreamPlayer" parent="." index="10"]
stream = ExtResource( 16 ) stream = ExtResource( 17 )
volume_db = 0.0 volume_db = 0.0
autoplay = false autoplay = false
mix_target = 0 mix_target = 0
@ -258,10 +260,10 @@ bus = "Master"
[connection signal="other_shooting_upgrade" from="Player" to="." method="other_shooting_upgrade"] [connection signal="other_shooting_upgrade" from="Player" to="." method="other_shooting_upgrade"]
[connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"]
[connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"] [connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"]
[connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"]
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@ -74,7 +74,7 @@ const LASER_PENETRATION_DICT = {1:0,2:1,3:2,4:3,5:5}
const STARTING_POSITION = Vector2(130, 250) const STARTING_POSITION = Vector2(130, 250)
# the amount of money the player starts with # the amount of money the player starts with
const STARTING_MONEY = 0#100000 const STARTING_MONEY = 0100000
# cost to unlock turrets # cost to unlock turrets
const UNLOCK_TURRETS_COST = 1000 const UNLOCK_TURRETS_COST = 1000

View File

@ -80,6 +80,7 @@ linear_damp = 0.1
angular_damp = 1.0 angular_damp = 1.0
audio_bus_override = false audio_bus_override = false
audio_bus_name = "Master" audio_bus_name = "Master"
_sections_unfolded = [ "Collision" ]
[node name="InsideBadSprite" type="AnimatedSprite" parent="Inside" index="0"] [node name="InsideBadSprite" type="AnimatedSprite" parent="Inside" index="0"]

View File

@ -1,13 +1,18 @@
extends "res://Bad.gd" extends "res://Bad.gd"
signal flash
signal boss_health
var right_laser_alive = true var right_laser_alive = true
var left_laser_alive = true var left_laser_alive = true
func _ready(): func _ready():
speed = 0 speed = 0
#$RightArm/BadLaser.independent = false starting_health = 3000
health = starting_health
$RightArm/Laser/BadLaser.independent = false
#$RightArm/BadLaser.health_multi = 3 #$RightArm/BadLaser.health_multi = 3
#$LeftArm/BadLaser.independent = false $LeftArm/Laser/BadLaser.independent = false
#$LeftArm/BadLaser.health_multi = 3 #$LeftArm/BadLaser.health_multi = 3
$RightArm/Laser/BadLaser.fire_speed = 25 $RightArm/Laser/BadLaser.fire_speed = 25
$LeftArm/Laser/BadLaser.fire_speed = 25 $LeftArm/Laser/BadLaser.fire_speed = 25
@ -18,19 +23,37 @@ func _process(delta):
#$RightArm/Forearm.rotate(delta/10) #$RightArm/Forearm.rotate(delta/10)
if right_laser_alive: if right_laser_alive:
if $RightArm/Laser/BadLaser: if $RightArm/Laser/BadLaser:
$RightArm/Laser/BadLaser.health -= delta*30 #$RightArm/Laser/BadLaser.health -= delta*30
if $RightArm/Laser/BadLaser.health <= 100: if $RightArm/Laser/BadLaser.health <= 100:
$RightArm/Laser/BadLaser.fire_speed = 150 $RightArm/Laser/BadLaser.fire_speed = 150
else:
$RightArm/Laser/BadLaser/AnimatedSprite.frame = 1
$RightArm/Laser/BadLaser.fire_speed = 0
$RightArm/Laser/BadLaser/Line2D.visible = false
if left_laser_alive: if left_laser_alive:
if $LeftArm/Laser/BadLaser: if $LeftArm/Laser/BadLaser:
$LeftArm/Laser/BadLaser.health -= delta*30 #$LeftArm/Laser/BadLaser.health -= delta*30
if $LeftArm/Laser/BadLaser.health <= 100: if $LeftArm/Laser/BadLaser.health <= 100:
$LeftArm/Laser/BadLaser.fire_speed = 150 $LeftArm/Laser/BadLaser.fire_speed = 150
else:
$LeftArm/Laser/BadLaser.fire_speed = 0
$LeftArm/Laser/BadLaser/AnimatedSprite.frame = 1
$LeftArm/Laser/BadLaser/Line2D.visible = false
func hit(who):
health -= who.damage/(health_multi*3.5)
print(health)
if get_tree().is_network_server():
rpc("bossHealth", health)
emit_signal("boss_health", health, starting_health)
func _on_LeftBadLaser_dead(money): func _on_LeftBadLaser_dead(money):
left_laser_alive = false left_laser_alive = false
func _on_RightBadLaser_dead(money): func _on_RightBadLaser_dead(money):
right_laser_alive = false right_laser_alive = false
func _exit_tree():
$LeftArm/Laser/BadLaser.queue_free()
$RightArm/Laser/BadLaser.queue_free()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://Bad.tscn" type="PackedScene" id=1] [ext_resource path="res://Bad.tscn" type="PackedScene" id=1]
[ext_resource path="res://RectangleReturn.gd" type="Script" id=2] [ext_resource path="res://RectangleReturn.gd" type="Script" id=2]
@ -6,6 +6,11 @@
[ext_resource path="res://BadLaser.tscn" type="PackedScene" id=4] [ext_resource path="res://BadLaser.tscn" type="PackedScene" id=4]
[ext_resource path="res://art/bad/rectangle/return_arm.png" type="Texture" id=5] [ext_resource path="res://art/bad/rectangle/return_arm.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=4]
custom_solver_bias = 0.0
extents = Vector2( 10, 3.75228 )
[sub_resource type="SpriteFrames" id=3] [sub_resource type="SpriteFrames" id=3]
animations = [ { animations = [ {
@ -30,6 +35,13 @@ extents = Vector2( 42.0251, 121.071 )
position = Vector2( 509.277, -22.7974 ) position = Vector2( 509.277, -22.7974 )
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="CollisionBox" parent="." index="0"]
position = Vector2( 368.307, 337.171 )
scale = Vector2( 5.63992, 25 )
shape = SubResource( 4 )
_sections_unfolded = [ "Transform" ]
[node name="MainSprite" parent="." index="2"] [node name="MainSprite" parent="." index="2"]
position = Vector2( 371.998, 340.999 ) position = Vector2( 371.998, 340.999 )
@ -61,6 +73,7 @@ softness = 0.0
[node name="Laser" type="RigidBody2D" parent="RightArm" index="1"] [node name="Laser" type="RigidBody2D" parent="RightArm" index="1"]
editor/display_folded = true
input_pickable = false input_pickable = false
collision_layer = 1 collision_layer = 1
collision_mask = 1 collision_mask = 1
@ -128,7 +141,6 @@ shape = SubResource( 1 )
editor/display_folded = true editor/display_folded = true
position = Vector2( 135.789, 104.27 ) position = Vector2( 135.789, 104.27 )
rotation = -2.72455 rotation = -2.72455
scale = Vector2( 0.8, 0.8 )
input_pickable = false input_pickable = false
collision_layer = 1 collision_layer = 1
collision_mask = 1 collision_mask = 1
@ -147,25 +159,26 @@ linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0 linear_damp = -1.0
angular_velocity = 0.0 angular_velocity = 0.0
angular_damp = -1.0 angular_damp = -1.0
_sections_unfolded = [ "Transform", "Z Index" ] _sections_unfolded = [ "Collision", "Transform" ]
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
} }
[node name="Sprite" type="Sprite" parent="RightArm/UpperArm" index="0"] [node name="Sprite" type="Sprite" parent="RightArm/UpperArm" index="0"]
scale = Vector2( 0.26, 0.26 ) scale = Vector2( 0.2, 0.2 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RightArm/UpperArm" index="1"] [node name="CollisionShape2D" type="CollisionShape2D" parent="RightArm/UpperArm" index="1"]
position = Vector2( 0, -1 ) position = Vector2( 0, -1 )
scale = Vector2( 0.8, 0.8 )
shape = SubResource( 2 ) shape = SubResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="LeftArm" type="Area2D" parent="." index="4"] [node name="LeftArm" type="Area2D" parent="." index="4"]
editor/display_folded = true
position = Vector2( 178.999, 429.998 ) position = Vector2( 178.999, 429.998 )
input_pickable = true input_pickable = true
gravity_vec = Vector2( 0, 1 ) gravity_vec = Vector2( 0, 1 )
@ -256,7 +269,6 @@ shape = SubResource( 1 )
editor/display_folded = true editor/display_folded = true
position = Vector2( 239.789, 33.2706 ) position = Vector2( 239.789, 33.2706 )
rotation = -6.68894 rotation = -6.68894
scale = Vector2( 0.8, 0.8 )
input_pickable = false input_pickable = false
collision_layer = 1 collision_layer = 1
collision_mask = 1 collision_mask = 1
@ -282,14 +294,16 @@ __meta__ = {
[node name="Sprite" type="Sprite" parent="LeftArm/UpperArm" index="0"] [node name="Sprite" type="Sprite" parent="LeftArm/UpperArm" index="0"]
scale = Vector2( 0.26, 0.26 ) scale = Vector2( 0.2, 0.2 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftArm/UpperArm" index="1"] [node name="CollisionShape2D" type="CollisionShape2D" parent="LeftArm/UpperArm" index="1"]
position = Vector2( 0, -1 ) position = Vector2( 0, -1 )
scale = Vector2( 0.8, 0.8 )
shape = SubResource( 2 ) shape = SubResource( 2 )
_sections_unfolded = [ "Transform" ]
[connection signal="dead" from="RightArm/Laser/BadLaser" to="." method="_on_RightBadLaser_dead"] [connection signal="dead" from="RightArm/Laser/BadLaser" to="." method="_on_RightBadLaser_dead"]

View File

@ -81,9 +81,10 @@ func entityExitedRange(bad_id, bad, bad_shape, self_shape):
current_bad_shape = null current_bad_shape = null
func _on_OpenMenuButton_pressed(): func _on_OpenMenuButton_pressed():
var menu = preload("res://TurretMenu.tscn").instance() var menu = preload("res://InherentTurretMenu.tscn").instance()
add_child(menu) add_child(menu)
menu.connect("turret_upgrade", self, "upgradeTurret") menu.connect("turret_upgrade", self, "upgradeTurret")
pass
func upgradeTurret(): func upgradeTurret():
tier += 1 tier += 1

View File

@ -1,10 +1,10 @@
[gd_scene load_steps=10 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://Turret.gd" type="Script" id=1] [ext_resource path="res://Turret.gd" type="Script" id=1]
[ext_resource path="res://art/turret/turret2.png" type="Texture" id=2] [ext_resource path="res://art/turret/turret.png" type="Texture" id=2]
[ext_resource path="res://art/turret/shootin2.png" type="Texture" id=3] [ext_resource path="res://art/turret/shootin.png" type="Texture" id=3]
[ext_resource path="res://art/turret/turret.png" type="Texture" id=4] [ext_resource path="res://art/turret/turret2.png" type="Texture" id=4]
[ext_resource path="res://art/turret/shootin.png" type="Texture" id=5] [ext_resource path="res://art/turret/shootin2.png" type="Texture" id=5]
[ext_resource path="res://art/hand-numbs.ttf" type="DynamicFontData" id=6] [ext_resource path="res://art/hand-numbs.ttf" type="DynamicFontData" id=6]
[sub_resource type="CircleShape2D" id=1] [sub_resource type="CircleShape2D" id=1]
@ -17,12 +17,12 @@ radius = 32.0821
animations = [ { animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true, "loop": true,
"name": "spike", "name": "plain",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ], "frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true, "loop": true,
"name": "plain", "name": "spike",
"speed": 5.0 "speed": 5.0
} ] } ]
@ -34,7 +34,7 @@ use_filter = false
font_data = ExtResource( 6 ) font_data = ExtResource( 6 )
_sections_unfolded = [ "Font", "Settings" ] _sections_unfolded = [ "Font", "Settings" ]
[node name="Turret" type="Node2D"] [node name="Turret" type="Node2D" index="0"]
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Material", "Pause", "Transform", "Visibility", "Z Index" ] _sections_unfolded = [ "Material", "Pause", "Transform", "Visibility", "Z Index" ]

View File

@ -2,17 +2,17 @@
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com # Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
# #
# This file is part of Fronter. # This file is part of Fronter.
# #
# Fronter is free software: you can redistribute it and/or modify # Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by # it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or # the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version. # (at your option) any later version.
# #
# Fronter is distributed in the hope that it will be useful, # Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of # but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details. # GNU General Public License for more details.
# #
# You should have received a copy of the GNU General Public License # You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>. # along with Fronter. If not, see <http://www.gnu.org/licenses/>.
# #
@ -34,10 +34,10 @@ const TIER_COST = {2:1000, 3:4000, 4:10000, 5:0}
func _ready(): func _ready():
$ColorRect.color = Color(0,0,0,.8) $ColorRect.color = Color(0,0,0,.8)
if get_parent().has_method("upgradeTurret"): if get_parent().has_method("upgradeTurret"):
$BuyTurret.visible = false $BuyTurret.visible = false
$Back.visible = false $Back.visible = false
$BuyTurret.visible = false $BuyTurret.visible = false
$Accept.visible = true $Accept.visible = true
@ -74,7 +74,7 @@ func _process(delta):
if (velocity.length() > 0): if (velocity.length() > 0):
velocity = velocity.normalized() * 500 velocity = velocity.normalized() * 500
$Turret.position += velocity * delta $Turret.position += velocity * delta
if get_parent().has_method("upgradeTurret") == true: if get_parent().has_method("upgradeTurret") == true:
$Upgrade.visible = true $Upgrade.visible = true
$Turret.visible = false $Turret.visible = false
@ -85,12 +85,13 @@ func _on_Button_pressed():
func backButton(): func backButton():
queue_free() queue_free()
var newTurret #var newTurret
func buyTurret(): #func buyTurret():
if get_parent().money >= DEFAULT_TURRET_COST: # if get_parent().money >= DEFAULT_TURRET_COST:
var turret = preload("res://Turret.tscn").instance() #var turret = preload("res://Turret.tscn").instance()
turret.set_name(turret.get_name()) #turret.set_name(turret.get_name())
newTurret = turret.get_name() #newTurret = turret.get_name()
#pass
func acceptTurret(): func acceptTurret():
if get_parent().has_method("upgradeTurret") == true: if get_parent().has_method("upgradeTurret") == true:
@ -112,4 +113,4 @@ func upgradeTurret():
if get_parent().tier >= 4: if get_parent().tier >= 4:
$Upgrade/Button.visible = false $Upgrade/Button.visible = false
else: else:
$Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1]) $Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1])

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