Made some changes before fixing gitignore.
13
BadLaser.gd
|
@ -39,6 +39,7 @@ func _ready():
|
|||
$Rotatable.rotation_degrees = -90
|
||||
|
||||
|
||||
|
||||
func hit(who):
|
||||
health -= who.damage/health_multi
|
||||
#$AnimatedSprite.frame = 1
|
||||
|
@ -51,7 +52,8 @@ func _process(delta):
|
|||
emit_signal("dead", 100)
|
||||
if independent:
|
||||
queue_free()
|
||||
if position.x < -100:
|
||||
|
||||
if position.x < -100 && independent:
|
||||
emit_signal("dead", 0)
|
||||
queue_free()
|
||||
|
||||
|
@ -101,14 +103,17 @@ func _process(delta):
|
|||
if velocity.length() > 0:
|
||||
velocity = velocity.normalized() * SPEED
|
||||
|
||||
var health_bar = Vector2(((health * 3.75) - 750), -1100)
|
||||
$Line2D.set_point_position( 1, health_bar )
|
||||
|
||||
if independent == true:
|
||||
#print(independent)
|
||||
position += velocity * delta
|
||||
var health_bar = Vector2(((health * 3.75) - 750), -1100)
|
||||
$Line2D.set_point_position( 1, health_bar )
|
||||
else:
|
||||
$Line2D.visible = false
|
||||
health = 99999
|
||||
|
||||
func shoot():
|
||||
if $AnimatedSprite.frame != 1:
|
||||
var laser = Laser.instance()
|
||||
get_node("../").add_child(laser)
|
||||
laser.friendly_laser = false
|
||||
|
|
|
@ -30,7 +30,7 @@ animations = [ {
|
|||
custom_solver_bias = 0.0
|
||||
radius = 867.264
|
||||
|
||||
[node name="BadLaser" type="Area2D" groups=[
|
||||
[node name="BadLaser" type="Area2D" index="0" groups=[
|
||||
"enemies",
|
||||
]]
|
||||
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
extends Node2D
|
||||
|
||||
var speed_multiplier = 3
|
||||
var move_down = true
|
||||
var start
|
||||
var right_start
|
||||
var left_start
|
||||
|
||||
func _ready():
|
||||
start = position.y
|
||||
right_start = $Right.position.x
|
||||
left_start = $Left.position.x
|
||||
|
||||
func _process(delta):
|
||||
wobble(delta)
|
||||
|
||||
|
||||
func wobble(delta):
|
||||
if position.y - start > 2:
|
||||
move_down = false
|
||||
if position.y - start <= -2:
|
||||
move_down = true
|
||||
|
||||
if abs(position.y - start) > 2:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y - start) > 1.5:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y - start) > 1:
|
||||
speed_multiplier = 2
|
||||
elif abs(position.y - start) <= 1:
|
||||
speed_multiplier = 3
|
||||
|
||||
if move_down:
|
||||
position.y += delta*speed_multiplier
|
||||
else:
|
||||
position.y -= delta*speed_multiplier
|
|
@ -7,10 +7,7 @@ path="res://.import/bad1_base.png-56fd809a9711b2f0bdcea7bd3e329e73.stex"
|
|||
[deps]
|
||||
|
||||
source_file="res://Image Sources/bad1_base.png"
|
||||
source_md5="213d4aa052568df0122b9ded2dcc26e4"
|
||||
|
||||
dest_files=[ "res://.import/bad1_base.png-56fd809a9711b2f0bdcea7bd3e329e73.stex" ]
|
||||
dest_md5="b168ff927a8cde23902c047241ab0b74"
|
||||
|
||||
[params]
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ animations = [ {
|
|||
"speed": 20.0
|
||||
} ]
|
||||
|
||||
[node name="Laser" type="Area2D" index="0"]
|
||||
[node name="Laser" type="Area2D"]
|
||||
|
||||
z_as_relative = false
|
||||
input_pickable = true
|
||||
|
|
17
Main.gd
|
@ -74,15 +74,15 @@ func rounds(round_number):
|
|||
# health, time, bad1s, badblobs, badlasers, badprisons
|
||||
match round_number:
|
||||
1:
|
||||
roundOfEnemies(.6,DEFAULT_SPAWN_SPEED*.75,5,0,0,0) # default
|
||||
#roundOfEnemies(0.1,DEFAULT_SPAWN_SPEED,1,0,0,0)
|
||||
# roundOfEnemies(.6,DEFAULT_SPAWN_SPEED*.75,5,0,0,0) # default
|
||||
roundOfEnemies(0.1,DEFAULT_SPAWN_SPEED,1,0,0,0)
|
||||
rpc("set_wave_name", "Wave 1: Learning to fly")
|
||||
2:
|
||||
roundOfEnemies(.6,DEFAULT_SPAWN_SPEED*.75,4,1,0,0)
|
||||
#if get_tree().is_network_server() == true:
|
||||
# rpc("bossMode", 0)
|
||||
#else:
|
||||
#bossMode(2)
|
||||
#roundOfEnemies(.6,DEFAULT_SPAWN_SPEED*.75,4,1,0,0)
|
||||
if get_tree().is_network_server() == true:
|
||||
rpc("bossMode", 2)
|
||||
else:
|
||||
bossMode(2)
|
||||
rpc("set_wave_name", "Wave 2: Any colour you like")
|
||||
3:
|
||||
roundOfEnemies(.6,DEFAULT_SPAWN_SPEED*.75,8,2,0,0)
|
||||
|
@ -499,3 +499,6 @@ func _on_Player_buy_turret(id, turret_position):
|
|||
turret.position = turret_position
|
||||
turret.scale.x = 0.25
|
||||
turret.scale.y = 0.25
|
||||
|
||||
func _exit_tree():
|
||||
print("EXITING AND STUFF")
|
|
@ -238,6 +238,7 @@ max_lines_visible = -1
|
|||
|
||||
stream = ExtResource( 17 )
|
||||
volume_db = 0.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "Master"
|
||||
|
@ -260,10 +261,10 @@ bus = "Master"
|
|||
|
||||
[connection signal="other_shooting_upgrade" from="Player" to="." method="other_shooting_upgrade"]
|
||||
|
||||
[connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"]
|
||||
|
||||
[connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"]
|
||||
|
||||
[connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"]
|
||||
|
||||
[connection signal="start_next_round" from="Player" to="." method="startNextRound"]
|
||||
|
||||
[connection signal="update_display" from="Player" to="." method="updatePoints"]
|
||||
|
|
|
@ -33,7 +33,7 @@ animations = [ {
|
|||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
[node name="Node" type="Node" index="0"]
|
||||
|
||||
pause_mode = 2
|
||||
script = ExtResource( 1 )
|
||||
|
@ -50,6 +50,7 @@ animation = "default"
|
|||
|
||||
stream = ExtResource( 3 )
|
||||
volume_db = 0.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "Master"
|
||||
|
@ -87,7 +88,7 @@ shortcut = null
|
|||
group = null
|
||||
flat = true
|
||||
align = 1
|
||||
_sections_unfolded = [ "Material", "Visibility" ]
|
||||
_sections_unfolded = [ "Material", "Visibility", "custom_styles" ]
|
||||
|
||||
[node name="Menubutton" type="AnimatedSprite" parent="." index="4"]
|
||||
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
#
|
||||
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
|
||||
#
|
||||
# This file is part of Fronter.
|
||||
#
|
||||
# Fronter is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Fronter is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
extends Node
|
||||
|
||||
signal menu_closed
|
||||
signal change_color
|
||||
signal buy_turret
|
||||
signal turret_range_upgrade
|
||||
signal turret_damage_upgrade
|
||||
signal turret_speed_upgrade
|
||||
|
||||
var screensize
|
||||
|
||||
const DEFAULT_TURRET_COST = 0#1000
|
||||
|
||||
const TIER_COST = {2:1000, 3:4000, 4:10000, 5:0}
|
||||
|
||||
func _ready():
|
||||
$ColorRect.color = Color(0,0,0,.8)
|
||||
|
||||
if get_parent().has_method("upgradeTurret"):
|
||||
$BuyTurret.visible = false
|
||||
|
||||
$Back.visible = false
|
||||
$BuyTurret.visible = false
|
||||
$Accept.visible = true
|
||||
if get_parent().has_method("upgradeTurret") != true:
|
||||
pass
|
||||
else:
|
||||
$Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1])
|
||||
if get_parent().tier >= 4:
|
||||
$Upgrade/Button.visible = false
|
||||
|
||||
func _input(event):
|
||||
pass
|
||||
|
||||
var velocity = Vector2()
|
||||
func _process(delta):
|
||||
if (Input.is_action_pressed("ui_quit")):
|
||||
get_tree().quit()
|
||||
#if Input.is_action_pressed("ui_accept"):
|
||||
# _on_Button_pressed()
|
||||
|
||||
if get_parent().has_method("upgradeTurret") == true:
|
||||
$Upgrade.visible = true
|
||||
|
||||
func _on_Button_pressed():
|
||||
queue_free()
|
||||
|
||||
func backButton():
|
||||
queue_free()
|
||||
|
||||
#var newTurret
|
||||
#func buyTurret():
|
||||
# if get_parent().money >= DEFAULT_TURRET_COST:
|
||||
#var turret = preload("res://Turret.tscn").instance()
|
||||
#turret.set_name(turret.get_name())
|
||||
#newTurret = turret.get_name()
|
||||
#pass
|
||||
|
||||
func acceptTurret():
|
||||
if get_parent().has_method("upgradeTurret") == true:
|
||||
queue_free()
|
||||
else:
|
||||
get_tree().paused = false
|
||||
#get_parent().has_turret = true
|
||||
$Accept.visible = false
|
||||
$Back.visible = true
|
||||
queue_free()
|
||||
|
||||
func upgradeTurret():
|
||||
get_tree().paused = false
|
||||
if get_parent().get_parent().get_node("Player").makePurchaseFor(TIER_COST[get_parent().tier+1]):
|
||||
get_parent().upgradeTurret()
|
||||
get_parent().relayUpgrade()
|
||||
if get_parent().tier >= 4:
|
||||
$Upgrade/Button.visible = false
|
||||
else:
|
||||
$Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1])
|
|
@ -0,0 +1,224 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Menus/InherentTurretMenu.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/multiplayer_menu/back.png" type="Texture" id=2]
|
||||
[ext_resource path="res://art/upgrade_menu/buyturrets.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/multiplayer_menu/checkmark.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"loop": true,
|
||||
"name": "default",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=2]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 3 ) ],
|
||||
"loop": true,
|
||||
"name": "default",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=3]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 4 ) ],
|
||||
"loop": true,
|
||||
"name": "default",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[node name="InherentTurretMenu" type="Node"]
|
||||
|
||||
pause_mode = 2
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Pause" ]
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 1026.0
|
||||
margin_bottom = 605.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
_sections_unfolded = [ "Visibility" ]
|
||||
|
||||
[node name="Back" type="Node2D" parent="." index="1"]
|
||||
|
||||
editor/display_folded = true
|
||||
position = Vector2( 50, 240 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
z_index = 2
|
||||
z_as_relative = false
|
||||
_sections_unfolded = [ "Transform", "Z Index" ]
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Icon" type="AnimatedSprite" parent="Back" index="0"]
|
||||
|
||||
position = Vector2( 190, 530 )
|
||||
frames = SubResource( 1 )
|
||||
animation = "default"
|
||||
|
||||
[node name="Button" type="Button" parent="Back" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 450.0
|
||||
margin_right = 300.0
|
||||
margin_bottom = 600.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
flat = true
|
||||
align = 1
|
||||
|
||||
[node name="BuyTurret" type="Node2D" parent="." index="2"]
|
||||
|
||||
editor/display_folded = true
|
||||
visible = false
|
||||
position = Vector2( 190, 140 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
z_index = 2
|
||||
_sections_unfolded = [ "Transform", "Z Index" ]
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Icon" type="AnimatedSprite" parent="BuyTurret" index="0"]
|
||||
|
||||
position = Vector2( 190, 530 )
|
||||
frames = SubResource( 2 )
|
||||
animation = "default"
|
||||
|
||||
[node name="Button" type="Button" parent="BuyTurret" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = -360.0
|
||||
margin_top = 80.0
|
||||
margin_right = 720.0
|
||||
margin_bottom = 960.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
flat = true
|
||||
align = 1
|
||||
|
||||
[node name="Accept" type="Node2D" parent="." index="3"]
|
||||
|
||||
editor/display_folded = true
|
||||
visible = false
|
||||
position = Vector2( 820, 240 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Icon" type="AnimatedSprite" parent="Accept" index="0"]
|
||||
|
||||
position = Vector2( 190, 530 )
|
||||
frames = SubResource( 3 )
|
||||
animation = "default"
|
||||
|
||||
[node name="Button" type="Button" parent="Accept" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 96.0
|
||||
margin_top = 412.0
|
||||
margin_right = 296.0
|
||||
margin_bottom = 612.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
flat = true
|
||||
align = 1
|
||||
|
||||
[node name="Upgrade" type="Node2D" parent="." index="4"]
|
||||
|
||||
visible = false
|
||||
position = Vector2( 0, 181 )
|
||||
|
||||
[node name="Button" type="Button" parent="Upgrade" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 430.0
|
||||
margin_top = 50.0
|
||||
margin_right = 640.0
|
||||
margin_bottom = 200.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Upgrade"
|
||||
flat = false
|
||||
align = 1
|
||||
|
||||
[node name="Icon" type="AnimatedSprite" parent="Upgrade" index="1"]
|
||||
|
||||
animation = "default"
|
||||
|
||||
[connection signal="pressed" from="Back/Button" to="." method="backButton"]
|
||||
|
||||
[connection signal="pressed" from="BuyTurret/Button" to="." method="buyTurret"]
|
||||
|
||||
[connection signal="pressed" from="Accept/Button" to="." method="acceptTurret"]
|
||||
|
||||
[connection signal="pressed" from="Upgrade/Button" to="." method="upgradeTurret"]
|
||||
|
||||
|
|
@ -7,10 +7,7 @@ path="res://.import/libera.png-27e063214b4f726f791d546d7edbc18d.stex"
|
|||
[deps]
|
||||
|
||||
source_file="res://Menus/libera.png"
|
||||
source_md5="00701d88cfcda352f723d70fb0702120"
|
||||
|
||||
dest_files=[ "res://.import/libera.png-27e063214b4f726f791d546d7edbc18d.stex" ]
|
||||
dest_md5="5f4bfcdaac174d11b54b43fcdadc19c1"
|
||||
|
||||
[params]
|
||||
|
||||
|
|
|
@ -7,10 +7,7 @@ path="res://.import/opens_externally.png-364ad320082cc6bf40f51de921f5c504.stex"
|
|||
[deps]
|
||||
|
||||
source_file="res://Menus/opens_externally.png"
|
||||
source_md5="d23b6f95a6ca1835ac0312b14fab474a"
|
||||
|
||||
dest_files=[ "res://.import/opens_externally.png-364ad320082cc6bf40f51de921f5c504.stex" ]
|
||||
dest_md5="4ebafbbd5a5a35cf7fea6e797c3beee6"
|
||||
|
||||
[params]
|
||||
|
||||
|
|
|
@ -7,10 +7,7 @@ path="res://.import/patreon.png-a2732b6eb9dbd0ddc53941041f7804ab.stex"
|
|||
[deps]
|
||||
|
||||
source_file="res://Menus/patreon.png"
|
||||
source_md5="55cd2ca600d821740fb657f6d1c6c924"
|
||||
|
||||
dest_files=[ "res://.import/patreon.png-a2732b6eb9dbd0ddc53941041f7804ab.stex" ]
|
||||
dest_md5="4ec18b0428236e338a96d00a8b65afa7"
|
||||
|
||||
[params]
|
||||
|
||||
|
|
|
@ -74,7 +74,8 @@ const LASER_PENETRATION_DICT = {1:0,2:1,3:2,4:3,5:5}
|
|||
const STARTING_POSITION = Vector2(130, 250)
|
||||
|
||||
# the amount of money the player starts with
|
||||
const STARTING_MONEY = 0100000
|
||||
#const STARTING_MONEY = 0
|
||||
const STARTING_MONEY = 100000
|
||||
|
||||
# cost to unlock turrets
|
||||
const UNLOCK_TURRETS_COST = 1000
|
||||
|
@ -229,6 +230,7 @@ func doubleLaserUpgrade():
|
|||
if money >= DOUBLE_LASER_COST && double_laser == false:
|
||||
money -= DOUBLE_LASER_COST
|
||||
double_laser = true
|
||||
$Gunner2.visible = true
|
||||
|
||||
# tell other players to enable doubles for you
|
||||
rpc("double_laser_upgrade", get_tree().get_network_unique_id())
|
||||
|
@ -356,6 +358,7 @@ func _refund_button():
|
|||
changeColor(Color(1,1,1,1))
|
||||
shooting_speed_upgrade = SHOOTING_SPEED_UPGRADE_DEFAULT
|
||||
money += ship_value*refund_percentage
|
||||
$Gunner2.visible = false
|
||||
prints("Refunded ", ship_value*refund_percentage)
|
||||
ship_value = 0
|
||||
emit_signal("update_display")
|
||||
|
@ -461,8 +464,8 @@ func shoot():
|
|||
if double_laser == true:
|
||||
var laser2 = Laser.instance()
|
||||
get_node("../").add_child(laser2)
|
||||
laser2.position.y = position.y + 28
|
||||
laser2.position.x = position.x + 46
|
||||
laser2.position.y = position.y + 31
|
||||
laser2.position.x = position.x + 50
|
||||
laser2.current_pen = laser_penetration
|
||||
laser2.damage = laser_damage
|
||||
|
||||
|
|
23
Player.tscn
|
@ -1,14 +1,15 @@
|
|||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Player.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Laser.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://art/player/Rocket1.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/player/Rocket2.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/player/laserer2.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/player/Rocket1.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/player/Rocket2.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 3 ), ExtResource( 4 ) ],
|
||||
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
|
||||
"loop": true,
|
||||
"name": "default",
|
||||
"speed": 15.0
|
||||
|
@ -36,7 +37,15 @@ script = ExtResource( 1 )
|
|||
_sections_unfolded = [ "Collision", "Z Index" ]
|
||||
Laser = ExtResource( 2 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
|
||||
[node name="Gunner2" type="Sprite" parent="." index="0"]
|
||||
|
||||
visible = false
|
||||
position = Vector2( 0, 7 )
|
||||
scale = Vector2( 0.2, 0.2 )
|
||||
texture = ExtResource( 3 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"]
|
||||
|
||||
position = Vector2( 1.01175, 7.07602 )
|
||||
scale = Vector2( 0.2, 0.2 )
|
||||
|
@ -44,14 +53,14 @@ frames = SubResource( 1 )
|
|||
animation = "default"
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="2"]
|
||||
|
||||
position = Vector2( 5.85673, 1.31631 )
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ]
|
||||
|
||||
[node name="Timer" type="Timer" parent="." index="2"]
|
||||
[node name="Timer" type="Timer" parent="." index="3"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.02
|
||||
|
|
|
@ -66,27 +66,7 @@ func _process(delta):
|
|||
if position.x > 0:
|
||||
position.x -= delta*((100+(position.x))/10)
|
||||
|
||||
#### BIG WOBBLE ####
|
||||
if position.y > 4:
|
||||
move_down = false
|
||||
if position.y <= -4:
|
||||
move_down = true
|
||||
|
||||
if abs(position.y) > 4:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y) > 3:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y) > 2:
|
||||
speed_multiplier = 2
|
||||
elif abs(position.y) <= 2:
|
||||
speed_multiplier = 3
|
||||
|
||||
if move_down:
|
||||
if health > 1000:
|
||||
position.y += delta*speed_multiplier
|
||||
else:
|
||||
if health > 1000:
|
||||
position.y -= delta*speed_multiplier
|
||||
wobble(delta)
|
||||
|
||||
if health < -1*(starting_health/10) && $Inside/InsideBadSprite.rotation_degrees < 180:
|
||||
$Inside/InsideBadSprite.rotation_degrees += delta*20
|
||||
|
@ -120,7 +100,6 @@ func _process(delta):
|
|||
emit_signal("flash")
|
||||
$OutsideBottomCollision.disabled = true
|
||||
$OutsideTopCollision.disabled = true
|
||||
prints("flash")
|
||||
flashed = true
|
||||
#queue_free()
|
||||
|
||||
|
@ -186,6 +165,28 @@ func updateOutsideSprite():
|
|||
slave func bossHealth(host_health):
|
||||
health = host_health
|
||||
|
||||
func wobble(delta):
|
||||
if position.y > 4:
|
||||
move_down = false
|
||||
if position.y <= -4:
|
||||
move_down = true
|
||||
|
||||
if abs(position.y) > 4:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y) > 3:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y) > 2:
|
||||
speed_multiplier = 2
|
||||
elif abs(position.y) <= 2:
|
||||
speed_multiplier = 3
|
||||
|
||||
if move_down:
|
||||
if health > 1000:
|
||||
position.y += delta*speed_multiplier
|
||||
else:
|
||||
if health > 1000:
|
||||
position.y -= delta*speed_multiplier
|
||||
|
||||
var top_laser = true
|
||||
func shoot():
|
||||
var laser = Laser.instance()
|
||||
|
|
|
@ -125,6 +125,7 @@ shape = SubResource( 4 )
|
|||
|
||||
stream = ExtResource( 23 )
|
||||
volume_db = 4.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = true
|
||||
mix_target = 0
|
||||
bus = "Master"
|
||||
|
|
|
@ -6,54 +6,137 @@ signal boss_health
|
|||
var right_laser_alive = true
|
||||
var left_laser_alive = true
|
||||
|
||||
var move_left = true
|
||||
var move_down = true
|
||||
|
||||
var speed_multiplier = 3
|
||||
|
||||
var fight_started = false
|
||||
|
||||
func _ready():
|
||||
speed = 0
|
||||
starting_health = 3000
|
||||
position.x = 1200
|
||||
starting_health = 2800
|
||||
health = starting_health
|
||||
$RightArm/Laser/BadLaser.independent = false
|
||||
#$RightArm/BadLaser.health_multi = 3
|
||||
$LeftArm/Laser/BadLaser.independent = false
|
||||
#$LeftArm/BadLaser.health_multi = 3
|
||||
$RightArm/Laser/BadLaser.fire_speed = 25
|
||||
$LeftArm/Laser/BadLaser.fire_speed = 25
|
||||
$RightArm/Laser/BadLaser/Rotatable.rotation_degrees = -45
|
||||
$RightArm/BadLaser.independent = false
|
||||
$RightArm/BadLaser.health_multi = 5
|
||||
$LeftArm/BadLaser.independent = false
|
||||
$LeftArm/BadLaser.health_multi = 5
|
||||
$RightArm/BadLaser.fire_speed = 0
|
||||
$LeftArm/BadLaser.fire_speed = 0
|
||||
$RightArm/BadLaser/Rotatable.rotation_degrees = -45
|
||||
|
||||
# $RightArm/BadLaser.health = 10
|
||||
# $LeftArm/BadLaser.health = 10
|
||||
pass
|
||||
|
||||
func _process(delta):
|
||||
#$RightArm/Forearm.rotate(delta/10)
|
||||
# print(health)
|
||||
wobble(delta)
|
||||
# print(position.x)
|
||||
|
||||
if position.x < 903:
|
||||
move_left = false
|
||||
# health -= 25*delta
|
||||
if !fight_started:
|
||||
$LeftArm/AnimationPlayer.play("block")
|
||||
$RightArm/AnimationPlayer.play("block")
|
||||
fight_started = true
|
||||
|
||||
if move_left:
|
||||
position.x -= delta*20
|
||||
|
||||
if $LeftArm/AnimationPlayer.assigned_animation == "retract" && $LeftArm/AnimationPlayer.current_animation != "retract":
|
||||
$RightArm/BadLaser.fire_speed = 50
|
||||
$LeftArm/BadLaser.fire_speed = 50
|
||||
|
||||
if health <= 2000:
|
||||
if $LeftArm/AnimationPlayer.assigned_animation != "blockL" && $LeftArm/AnimationPlayer.assigned_animation != "spinoff":
|
||||
$LeftArm/AnimationPlayer.play("blockL")
|
||||
if $RightArm/AnimationPlayer.assigned_animation != "blockL" && $RightArm/AnimationPlayer.assigned_animation != "spinoff":
|
||||
$RightArm/AnimationPlayer.play("blockL")
|
||||
$RightArm/AnimationPlayer.seek(0.5)
|
||||
if health <= 2500 && health > 2000:
|
||||
if $LeftArm/AnimationPlayer.assigned_animation != "retract":
|
||||
$LeftArm/AnimationPlayer.play("retract")
|
||||
if $RightArm/AnimationPlayer.assigned_animation != "retract":
|
||||
$RightArm/AnimationPlayer.play("retract")
|
||||
|
||||
# health -= delta*100
|
||||
|
||||
if right_laser_alive:
|
||||
if $RightArm/Laser/BadLaser:
|
||||
#$RightArm/Laser/BadLaser.health -= delta*30
|
||||
if $RightArm/Laser/BadLaser.health <= 100:
|
||||
$RightArm/Laser/BadLaser.fire_speed = 150
|
||||
else:
|
||||
$RightArm/Laser/BadLaser/AnimatedSprite.frame = 1
|
||||
$RightArm/Laser/BadLaser.fire_speed = 0
|
||||
$RightArm/Laser/BadLaser/Line2D.visible = false
|
||||
if $RightArm/BadLaser:
|
||||
# $RightArm/BadLaser.health -= delta*30
|
||||
if $RightArm/BadLaser.health <= 100:
|
||||
$RightArm/BadLaser.fire_speed = 150
|
||||
elif $RightArm/BadLaser/AnimatedSprite.frame != 1:
|
||||
$RightArm/AnimationPlayer.play("spinoff")
|
||||
$RightArm/BadLaser/AnimatedSprite.frame = 1
|
||||
$RightArm/BadLaser.fire_speed = 0
|
||||
$RightArm/BadLaser/Line2D.visible = false
|
||||
|
||||
if left_laser_alive:
|
||||
if $LeftArm/Laser/BadLaser:
|
||||
#$LeftArm/Laser/BadLaser.health -= delta*30
|
||||
if $LeftArm/Laser/BadLaser.health <= 100:
|
||||
$LeftArm/Laser/BadLaser.fire_speed = 150
|
||||
else:
|
||||
$LeftArm/Laser/BadLaser.fire_speed = 0
|
||||
$LeftArm/Laser/BadLaser/AnimatedSprite.frame = 1
|
||||
$LeftArm/Laser/BadLaser/Line2D.visible = false
|
||||
if $LeftArm/BadLaser:
|
||||
# $LeftArm/BadLaser.health -= delta*30
|
||||
if $LeftArm/BadLaser.health <= 100:
|
||||
$LeftArm/BadLaser.fire_speed = 150
|
||||
elif $LeftArm/BadLaser/AnimatedSprite.frame != 1:
|
||||
$LeftArm/AnimationPlayer.play("spinoff")
|
||||
$LeftArm/BadLaser.fire_speed = 0
|
||||
$LeftArm/BadLaser/AnimatedSprite.frame = 1
|
||||
$LeftArm/BadLaser/Line2D.visible = false
|
||||
|
||||
func hit(who):
|
||||
if fight_started:
|
||||
health -= who.damage/(health_multi*3.5)
|
||||
print(health)
|
||||
print("Rectangle Return: ", health)
|
||||
if get_tree().is_network_server():
|
||||
rpc("bossHealth", health)
|
||||
emit_signal("boss_health", health, starting_health)
|
||||
|
||||
func _on_LeftBadLaser_dead(money):
|
||||
if left_laser_alive:
|
||||
left_laser_alive = false
|
||||
|
||||
func _on_RightBadLaser_dead(money):
|
||||
if right_laser_alive:
|
||||
right_laser_alive = false
|
||||
|
||||
func normalFireSpeed():
|
||||
# $RightArm/BadLaser.fire_speed = 25
|
||||
# $LeftArm/BadLaser.fire_speed = 25
|
||||
$RightArm/BadLaser.fire_speed = 10
|
||||
$LeftArm/BadLaser.fire_speed = 10
|
||||
if get_tree().is_network_server():
|
||||
rpc("bossHealth", health)
|
||||
emit_signal("boss_health", health, starting_health)
|
||||
|
||||
func wobble(delta):
|
||||
if position.y - 305 > 4:
|
||||
move_down = false
|
||||
if position.y - 305 <= -4:
|
||||
move_down = true
|
||||
|
||||
if abs(position.y - 305) > 4:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y - 305) > 3:
|
||||
speed_multiplier = 1
|
||||
elif abs(position.y - 305) > 2:
|
||||
speed_multiplier = 2
|
||||
elif abs(position.y - 305) <= 2:
|
||||
speed_multiplier = 3
|
||||
|
||||
if move_down:
|
||||
if health > 1000:
|
||||
position.y += delta*speed_multiplier
|
||||
else:
|
||||
if health > 1000:
|
||||
position.y -= delta*speed_multiplier
|
||||
|
||||
func flash():
|
||||
emit_signal("flash")
|
||||
|
||||
func _exit_tree():
|
||||
$LeftArm/Laser/BadLaser.queue_free()
|
||||
$RightArm/Laser/BadLaser.queue_free()
|
||||
$LeftArm/BadLaser.queue_free()
|
||||
$RightArm/BadLaser.queue_free()
|
1141
RectangleReturn.tscn
|
@ -15,11 +15,13 @@ var tier = 1
|
|||
const RANGE_TIER = {1:Vector2(30,30), 2:Vector2(40,40), 3:Vector2(50,50), 4:Vector2(60,60)}
|
||||
const DAMAGE_TIER = {1:15, 2:25, 3:50, 4:100}
|
||||
const RELOAD_TIER = {1:1.5, 2:1, 3:0.75, 4:0.5}
|
||||
const ANIMATION_TIER = {1:"plain", 2:"spike", 3:"spike", 4:"spike"}
|
||||
const ANIMATION_TIER = {1:"plain", 2:"point", 3:"spike", 4:"spike"}
|
||||
const ANIMATION_SCALE_TIER = {1:Vector2(.12,.12), 2:Vector2(.2,.2), 3:Vector2(.2,.2), 4:Vector2(.2,.2)}
|
||||
|
||||
var enemy_count = 0
|
||||
|
||||
export (PackedScene) var UMenu
|
||||
|
||||
func _ready():
|
||||
$ReloadTimer.wait_time = RELOAD_TIER[tier]
|
||||
damage = DAMAGE_TIER[tier]
|
||||
|
@ -81,7 +83,7 @@ func entityExitedRange(bad_id, bad, bad_shape, self_shape):
|
|||
current_bad_shape = null
|
||||
|
||||
func _on_OpenMenuButton_pressed():
|
||||
var menu = preload("res://InherentTurretMenu.tscn").instance()
|
||||
var menu = UMenu.instance()
|
||||
add_child(menu)
|
||||
menu.connect("turret_upgrade", self, "upgradeTurret")
|
||||
pass
|
||||
|
|
29
Turret.tscn
|
@ -1,11 +1,14 @@
|
|||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=13 format=2]
|
||||
|
||||
[ext_resource path="res://Turret.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/turret/turret.png" type="Texture" id=2]
|
||||
[ext_resource path="res://art/turret/shootin.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/turret/turret2.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/turret/shootin2.png" type="Texture" id=5]
|
||||
[ext_resource path="res://art/hand-numbs.ttf" type="DynamicFontData" id=6]
|
||||
[ext_resource path="res://Menus/InherentTurretMenu.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://art/turret/turret1.5.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/turret/shootin1.5.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/turret/turret.png" type="Texture" id=5]
|
||||
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