Fronter/Bloob.gd

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GDScript3
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#
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
#
# This file is part of Fronter.
#
# Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
#
extends Area2D
signal dead
export (int) var SPEED
var screensize
var health_multi = 1
var boss = false
var health = 150
var hit_timer = 1000
func _ready():
connect("area_entered", self, "hit")
pass
func _on_Visibility_screen_exited():
queue_free()
func hit(who):
health -= who.damage/health_multi
# $AnimatedSprite.frame = 1
hit_timer = 0
var velocity = Vector2()
func _process(delta):
if health <= 0:
emit_signal("dead", 25) # was 40 # was 50
queue_free()
if position.x < -100:
emit_signal("dead", 0)
queue_free()
if hit_timer < 0.15:
hit_timer += delta
elif hit_timer < 0.25:
hit_timer += delta
else:
velocity.x -= 1
# $AnimatedSprite.frame = 0
# the player's movement vector
if velocity.length() > 0:
velocity = velocity.normalized() * SPEED
var health_bar = Vector2(((health * 2.5) - 157), -225)
$Line2D.set_point_position( 1, health_bar )
position += velocity * delta