Fronter/Main.gd

60 lines
1.2 KiB
GDScript3
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extends Node
export (PackedScene) var FirstBad
export (PackedScene) var BlobBad
var position = Vector2(200, 200)
var total_bads_spawned = 0
var upgrade_cost = 50
func _ready():
$BaddieTimer.start()
randomize()
updatePoints()
func _process(delta):
if (Input.is_action_pressed("ctlr_l")):
if (Input.is_action_pressed("ctlr_r")):
if (Input.is_action_pressed("ctlr_a")):
if (Input.is_action_pressed("ctlr_start")):
get_tree().quit()
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
updatePoints()
func _on_bad_death(kill_money):
$Player.money += kill_money
updatePoints()
var sendblob = 0
func BaddieTimer():
if total_bads_spawned < 11:
var bad
if sendblob == 5:
sendblob = 0
bad = BlobBad.instance()
else:
bad = FirstBad.instance()
sendblob += 1
add_child(bad)
bad.connect("dead", self, "_on_bad_death")
total_bads_spawned += 1
$BaddieTimer.wait_time = $BaddieTimer.wait_time * 0.97
updatePoints()
bad.position.x = 1200
bad.position.y = (randi()%470) + 40
else:
total_bads_spawned = 0
func _on_PauseButton_pressed():
$Player.upgradeMenu()
func updatePoints():
$MoneyDisplay.text = str($Player.money, " points")
func _on_Player_update_display():
updatePoints()