Fronter/TurretMenu.gd

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GDScript3
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#
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
#
# This file is part of Fronter.
#
# Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
#
extends Node
signal menu_closed
signal change_color
signal buy_turret
signal turret_range_upgrade
signal turret_damage_upgrade
signal turret_speed_upgrade
var screensize
const DEFAULT_TURRET_COST = 0#1000
const TIER_COST = {2:1000, 3:4000, 4:10000, 5:0}
func _ready():
$ColorRect.color = Color(0,0,0,.8)
if get_parent().has_method("upgradeTurret"):
$BuyTurret.visible = false
$Back.visible = false
$BuyTurret.visible = false
$Accept.visible = true
if get_parent().has_method("upgradeTurret") != true:
$Turret.visible = true
else:
$Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1])
if get_parent().tier >= 4:
$Upgrade/Button.visible = false
func _input(event):
if $Turret.visible == true:
if (event is InputEventScreenTouch || event is InputEventScreenDrag):
if event.position.x < 800:
$Turret.position.x = event.position.x + 100*(event.position.x/800)
$Turret.position.y = event.position.y - 100
var velocity = Vector2()
func _process(delta):
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
#if Input.is_action_pressed("ui_accept"):
# _on_Button_pressed()
if $Turret.visible == true:
velocity = Vector2()
if Input.is_action_pressed("ui_right"):
velocity.x += 1
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
if Input.is_action_pressed("ui_down"):
velocity.y += 1
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
if (velocity.length() > 0):
velocity = velocity.normalized() * 500
$Turret.position += velocity * delta
if get_parent().has_method("upgradeTurret") == true:
$Upgrade.visible = true
$Turret.visible = false
func _on_Button_pressed():
queue_free()
func backButton():
queue_free()
#var newTurret
#func buyTurret():
# if get_parent().money >= DEFAULT_TURRET_COST:
#var turret = preload("res://Turret.tscn").instance()
#turret.set_name(turret.get_name())
#newTurret = turret.get_name()
#pass
func acceptTurret():
if get_parent().has_method("upgradeTurret") == true:
queue_free()
else:
get_tree().paused = false
emit_signal("buy_turret", $Turret.position, DEFAULT_TURRET_COST)
#get_parent().has_turret = true
$Accept.visible = false
$Back.visible = true
$Turret.visible = false
queue_free()
func upgradeTurret():
get_tree().paused = false
if get_parent().get_parent().get_node("Player").makePurchaseFor(TIER_COST[get_parent().tier+1]):
get_parent().upgradeTurret()
get_parent().relayUpgrade()
if get_parent().tier >= 4:
$Upgrade/Button.visible = false
else:
$Upgrade/Button.text = str("Upgrade: $", TIER_COST[get_parent().tier+1])