2018-06-03 11:11:27 -04:00
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extends Area2D
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2018-11-12 23:17:53 -05:00
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var damage = 20
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2018-06-03 11:11:27 -04:00
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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