Fronter/BG.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://BG.gd" type="Script" id=1]
[ext_resource path="res://art/backgrounds/SunBG.png" type="Texture" id=2]
[ext_resource path="res://art/bg.png" type="Texture" id=3]
[ext_resource path="res://art/backgrounds/orange.png" type="Texture" id=4]
[node name="BG" type="Node2D" index="0"]
z_index = -1
script = ExtResource( 1 )
_sections_unfolded = [ "Z Index" ]
[node name="CanvasModulate" type="CanvasModulate" parent="." index="0"]
visible = false
color = Color( 0, 0, 0, 1 )
[node name="BlackBG" type="ColorRect" parent="." index="1"]
light_mask = 0
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1035.0
margin_bottom = 602.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 1 )
_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility" ]
[node name="Sun" type="Sprite" parent="." index="2"]
visible = false
position = Vector2( 1250, 154.764 )
scale = Vector2( 0.3, 0.3 )
z_index = 1
texture = ExtResource( 2 )
_sections_unfolded = [ "Transform", "Z Index" ]
[node name="bg1" type="Sprite" parent="." index="3"]
editor/display_folded = true
light_mask = 2
position = Vector2( 577.646, 365.663 )
scale = Vector2( 0.694364, 0.694364 )
texture = ExtResource( 3 )
_sections_unfolded = [ "Transform", "Visibility", "Z Index" ]
[node name="Light2D" type="Light2D" parent="bg1" index="0"]
visible = false
enabled = true
editor_only = false
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 2.5
mode = 0
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 2
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 2
_sections_unfolded = [ "Range", "Shadow" ]
[node name="bg2" type="Sprite" parent="." index="4"]
editor/display_folded = true
light_mask = 2
position = Vector2( 1823.66, 361.868 )
scale = Vector2( 0.6985, 0.6985 )
texture = ExtResource( 3 )
_sections_unfolded = [ "Transform", "Visibility", "Z Index" ]
[node name="Light2D" type="Light2D" parent="bg2" index="0"]
visible = false
enabled = true
editor_only = false
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 2.5
mode = 0
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 2
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 2
_sections_unfolded = [ "Range", "Shadow" ]
[node name="Orange" type="Sprite" parent="." index="5"]
visible = false
light_mask = 0
position = Vector2( 1617.48, 325.617 )
scale = Vector2( 0.694364, 0.694364 )
texture = ExtResource( 4 )
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ]
__meta__ = {
"_edit_group_": true
}
[node name="Light2D" type="Light2D" parent="Orange" index="0"]
enabled = true
editor_only = false
texture = ExtResource( 4 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 3
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
_sections_unfolded = [ "Transform", "Z Index" ]