Fronter/Bad1.gd

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GDScript3
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#
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
#
# This file is part of Fronter.
#
# Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
#
extends Area2D
signal dead
export (int) var SPEED
export (PackedScene) var Laser
var screensize
var health_multi = 1
var boss = false
var health = 50
var hit_timer = 1000
func _on_Visibility_screen_exited():
prints("bye-bye, bad bad")
queue_free()
func _ready():
connect("area_entered", self, "hit")
pass
func hit(who):
health -= who.damage/health_multi
$AnimatedSprite.frame = 1
hit_timer = 0
var health_bar = Vector2(((health * 6) - 157), -273)
$Line2D.set_point_position( 1, health_bar )
if health <= 0:
emit_signal("dead", 15)
queue_free()
var velocity = Vector2()
func _process(delta):
if hit_timer < 0.15:
hit_timer += delta
velocity.x = 0
elif hit_timer < 0.25:
hit_timer += delta
velocity.x -= 1
else:
velocity.x -= 1
$AnimatedSprite.frame = 0
if velocity.length() > 0:
velocity = velocity.normalized() * SPEED
position += velocity * delta