49 lines
996 B
GDScript3
49 lines
996 B
GDScript3
|
extends Area2D
|
||
|
|
||
|
signal hit
|
||
|
|
||
|
export (int) var SPEED
|
||
|
export (int) var DAMAGE
|
||
|
var plasma = false
|
||
|
|
||
|
# class member variables go here, for example:
|
||
|
# var a = 2
|
||
|
# var b = "textvar"
|
||
|
|
||
|
func _on_Visibility_screen_exited():
|
||
|
queue_free()
|
||
|
|
||
|
func _ready():
|
||
|
# Called every time the node is added to the scene.
|
||
|
# Initialization here
|
||
|
$AnimatedSprite.play()
|
||
|
connect("area_entered", self, "hit")
|
||
|
pass
|
||
|
|
||
|
func hit(who):
|
||
|
if plasma == false:
|
||
|
hide()
|
||
|
queue_free()
|
||
|
|
||
|
func _process(delta):
|
||
|
var velocity = Vector2()
|
||
|
velocity.x += 1
|
||
|
velocity = velocity.normalized() * SPEED
|
||
|
position += velocity * delta
|
||
|
|
||
|
func _on_Laser_body_entered(body):
|
||
|
emit_signal("hit")
|
||
|
if plasma == false:
|
||
|
$CollisionShape2D.disabled = true
|
||
|
queue_free()
|
||
|
else:
|
||
|
var timer = null
|
||
|
timer = Timer.new()
|
||
|
timer.set_one_shot(true)
|
||
|
timer.set_wait_time(0.1)
|
||
|
timer.connect("timeout", self, "on_timeout_complete")
|
||
|
add_child(timer)
|
||
|
$CollisionShape2D.disabled = true
|
||
|
|
||
|
func on_timeout_complete():
|
||
|
$CollisionShape2D.disabled = false
|