2018-11-14 20:36:02 -05:00
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[gd_scene load_steps=4 format=2]
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2018-11-12 23:17:53 -05:00
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[ext_resource path="res://BG.gd" type="Script" id=1]
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[ext_resource path="res://art/backgrounds/SunBG.png" type="Texture" id=2]
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[ext_resource path="res://art/bg.png" type="Texture" id=3]
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2018-11-14 20:36:02 -05:00
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[node name="BG" type="Node2D"]
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2018-11-12 23:17:53 -05:00
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z_index = -1
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script = ExtResource( 1 )
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_sections_unfolded = [ "Z Index" ]
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[node name="CanvasModulate" type="CanvasModulate" parent="." index="0"]
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visible = false
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color = Color( 0, 0, 0, 1 )
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[node name="BlackBG" type="ColorRect" parent="." index="1"]
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light_mask = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1035.0
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margin_bottom = 602.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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color = Color( 0, 0, 0, 1 )
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_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility" ]
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[node name="Sun" type="Sprite" parent="." index="2"]
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visible = false
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position = Vector2( 1250, 154.764 )
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z_index = 1
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texture = ExtResource( 2 )
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_sections_unfolded = [ "Transform", "Z Index" ]
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[node name="bg1" type="Sprite" parent="." index="3"]
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editor/display_folded = true
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light_mask = 2
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position = Vector2( 577.646, 365.663 )
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scale = Vector2( 0.694364, 0.694364 )
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texture = ExtResource( 3 )
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_sections_unfolded = [ "Transform", "Visibility", "Z Index" ]
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[node name="Light2D" type="Light2D" parent="bg1" index="0"]
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visible = false
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enabled = true
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editor_only = false
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texture = ExtResource( 3 )
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offset = Vector2( 0, 0 )
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texture_scale = 1.0
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color = Color( 1, 1, 1, 1 )
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energy = 2.5
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mode = 0
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range_height = 0.0
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range_z_min = -1024
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range_z_max = 1024
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range_layer_min = 0
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range_layer_max = 0
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range_item_cull_mask = 2
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 0 )
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shadow_buffer_size = 2048
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shadow_gradient_length = 0.0
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shadow_filter = 0
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shadow_filter_smooth = 0.0
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shadow_item_cull_mask = 2
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_sections_unfolded = [ "Range", "Shadow" ]
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[node name="bg2" type="Sprite" parent="." index="4"]
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editor/display_folded = true
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light_mask = 2
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position = Vector2( 1823.66, 361.868 )
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scale = Vector2( 0.6985, 0.6985 )
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texture = ExtResource( 3 )
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_sections_unfolded = [ "Transform", "Visibility", "Z Index" ]
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[node name="Light2D" type="Light2D" parent="bg2" index="0"]
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visible = false
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enabled = true
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editor_only = false
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texture = ExtResource( 3 )
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offset = Vector2( 0, 0 )
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texture_scale = 1.0
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color = Color( 1, 1, 1, 1 )
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energy = 2.5
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mode = 0
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range_height = 0.0
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range_z_min = -1024
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range_z_max = 1024
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range_layer_min = 0
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range_layer_max = 0
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range_item_cull_mask = 2
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 0 )
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shadow_buffer_size = 2048
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shadow_gradient_length = 0.0
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shadow_filter = 0
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shadow_filter_smooth = 0.0
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shadow_item_cull_mask = 2
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_sections_unfolded = [ "Range", "Shadow" ]
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