[gd_scene format=2]

[node name="BadClass" type="Area2D" index="0"]

input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision_layer = 2
collision_mask = 0
audio_bus_override = false
audio_bus_name = "Master"
_sections_unfolded = [ "Collision" ]

[node name="CollisionBox" type="CollisionShape2D" parent="." index="0"]

[node name="HealthBar" type="Line2D" parent="." index="1"]

points = PoolVector2Array(  )
width = 12.0
default_color = Color( 0, 1, 0.0352941, 1 )
texture_mode = 892679477
sharp_limit = 2.0
round_precision = 8

[node name="MainSprite" type="AnimatedSprite" parent="." index="2"]

animation = "default"
_sections_unfolded = [ "Transform" ]


