[gd_scene load_steps=6 format=2]

[ext_resource path="res://Turret.gd" type="Script" id=1]
[ext_resource path="res://art/turret/turret.png" type="Texture" id=2]
[ext_resource path="res://art/turret/shootin.png" type="Texture" id=3]

[sub_resource type="CircleShape2D" id=1]

custom_solver_bias = 0.0
radius = 32.0821

[sub_resource type="SpriteFrames" id=2]

animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[node name="Turret" type="Node2D"]

script = ExtResource( 1 )
_sections_unfolded = [ "Material", "Pause", "Transform", "Visibility", "Z Index" ]

[node name="Beam" type="Line2D" parent="." index="0"]

position = Vector2( -26.6667, 6.66667 )
points = PoolVector2Array( 26.4234, -6.61987, 2000, 0 )
width = 10.0
default_color = Color( 1, 0, 0, 0 )
texture_mode = 31
sharp_limit = 2.0
round_precision = 8

[node name="Range" type="Area2D" parent="." index="1"]

position = Vector2( -51.824, -18.5961 )
scale = Vector2( 30.8534, 30.8534 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
monitorable = false
collision_layer = 31
collision_mask = 31
audio_bus_override = false
audio_bus_name = "Master"
_sections_unfolded = [ "Collision" ]
__meta__ = {
"_edit_group_": true
}

[node name="RangeCircle" type="CollisionShape2D" parent="Range" index="0"]

shape = SubResource( 1 )

[node name="FlashTimer" type="Timer" parent="." index="2"]

process_mode = 1
wait_time = 0.15
one_shot = false
autostart = false

[node name="ReloadTimer" type="Timer" parent="." index="3"]

process_mode = 1
wait_time = 1.0
one_shot = false
autostart = true

[node name="TurretSprite" type="AnimatedSprite" parent="." index="4"]

rotation = 0.785398
scale = Vector2( 0.12, 0.12 )
frames = SubResource( 2 )
animation = "default"
_sections_unfolded = [ "Transform" ]

[connection signal="area_shape_entered" from="Range" to="." method="entityEnteredRange"]

[connection signal="timeout" from="FlashTimer" to="." method="_on_FlashTimer_timeout"]

[connection signal="timeout" from="ReloadTimer" to="." method="_on_ReloadTimer_timeout"]


