[gd_scene load_steps=7 format=2]

[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Laser.tscn" type="PackedScene" id=2]
[ext_resource path="res://art/player/Rocket1.png" type="Texture" id=3]
[ext_resource path="res://art/player/Rocket2.png" type="Texture" id=4]

[sub_resource type="SpriteFrames" id=1]

animations = [ {
"frames": [ ExtResource( 3 ), ExtResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 15.0
} ]

[sub_resource type="CapsuleShape2D" id=2]

custom_solver_bias = 0.0
radius = 12.8998
height = 40.4125

[node name="Player" type="Area2D"]

input_pickable = true
gravity_point = true
gravity_vec = Vector2( 10, 10 )
gravity = 1000.0
linear_damp = 0.1
angular_damp = 1.0
collision_layer = 29
collision_mask = 29
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "Z Index" ]
Laser = ExtResource( 2 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]

position = Vector2( 1.01175, 7.07602 )
scale = Vector2( 0.2, 0.2 )
frames = SubResource( 1 )
animation = "default"
_sections_unfolded = [ "Transform" ]

[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]

position = Vector2( 45.5518, -3.09424 )
shape = SubResource( 2 )
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ]


