BatterUp/src/draw/player.lua

59 lines
1.6 KiB
Lua

-- selene: allow(shadowing)
local gfx = playdate.graphics
---@alias SpriteCollection { smiling: pd_image, lowHat: pd_image, frowning: pd_image, back: pd_image }
---@param image pd_image
---@param drawInverted boolean
function maybeDrawInverted(image, x, y, drawInverted)
-- TODO: Bring logo up a pixel on the dark player base?
local drawMode = gfx.getImageDrawMode()
if drawInverted then
gfx.setImageDrawMode(gfx.kDrawModeInverted)
end
image:draw(x, y)
gfx.setImageDrawMode(drawMode)
end
---@return SpriteCollection
---@param base pd_image
---@param isDark boolean
function buildCollection(base, back, logo, isDark)
local smiling = gfx.image.new(base:getSize())
gfx.lockFocus(smiling)
base:draw(0, 0)
Hat:draw(6, 0)
PlayerSmile:draw(5, 9)
maybeDrawInverted(logo, 3, 25, isDark)
local lowHat = gfx.image.new(base:getSize())
gfx.lockFocus(lowHat)
base:draw(0, 0)
Hat:draw(6, 2)
PlayerSmile:draw(5, 9)
maybeDrawInverted(logo, 3, 25, isDark)
local frowning = gfx.image.new(base:getSize())
gfx.lockFocus(frowning)
base:draw(0, 0)
maybeDrawInverted(logo, 3, 25, isDark)
Hat:draw(6, 0)
PlayerFrown:draw(5, 9)
gfx.unlockFocus()
return {
smiling = smiling,
lowHat = lowHat,
frowning = frowning,
back = back,
}
end
--selene: allow(unscoped_variables)
AwayTeamSprites = buildCollection(DarkPlayerBase, DarkPlayerBack, BaseLogo, true)
--selene: allow(unscoped_variables)
HomeTeamSprites = buildCollection(LightPlayerBase, LightPlayerBack, FrownLogo, false)