BatterUp/src/user-input.lua

70 lines
2.3 KiB
Lua

---@class UserInput: InputHandler
---@field buttonControlledThrow: fun(throwFlyMs: number, forbidThrowHome: boolean): boolean didThrow
UserInput = {}
---@return UserInput
function UserInput.new(buttonControlledThrow)
return setmetatable({
buttonControlledThrow = buttonControlledThrow,
}, { __index = UserInput })
end
function UserInput:update()
self.crankChange = playdate.getCrankChange()
self.crankLimited = self.crankChange == 0 and 0 or (math.log(math.abs(self.crankChange)) * C.CrankPower)
if self.crankChange < 0 then
self.crankLimited = self.crankLimited * -1
end
end
---@return number batAngleDeg, number batSpeed
function UserInput:updateBat()
local batAngleDeg = (playdate.getCrankPosition() + C.CrankOffsetDeg) % 360
local batSpeed = math.abs(self.crankLimited)
return batAngleDeg, batSpeed
end
function UserInput:runningSpeed()
return self.crankLimited
end
---@param throwFlyMs number
---@param accuracy number | nil
---@return number | nil pitchFlyTimeMs, number | nil pitchTypeIndex, number | nil accuracy
local function userPitch(throwFlyMs, accuracy)
local aPressed = playdate.buttonIsPressed(playdate.kButtonA)
local bPressed = playdate.buttonIsPressed(playdate.kButtonB)
if not aPressed and not bPressed then
return throwFlyMs, 1, accuracy
elseif aPressed and not bPressed then
return throwFlyMs, 2, accuracy
elseif not aPressed and bPressed then
return throwFlyMs, 3, accuracy
elseif aPressed and bPressed then
return throwFlyMs, 4, accuracy
end
return nil, nil, nil
end
---@return number | nil pitchFlyTimeMs, number | nil pitchTypeIndex, number | nil accuracy
function UserInput:pitch()
local powerRatio, accuracy = throwMeter:readThrow(self.crankChange)
if powerRatio then
local throwFly = C.PitchFlyMs / powerRatio
if throwFly and not self.buttonControlledThrow(throwFly, true) then
return userPitch(throwFly, accuracy)
end
end
end
function UserInput:fielderAction()
local powerRatio = throwMeter:readThrow(self.crankChange)
if powerRatio then
local throwFly = C.PitchFlyMs / powerRatio
if throwFly then
self.buttonControlledThrow(throwFly, false)
end
end
end