BatterUp/src/graphics.lua

23 lines
657 B
Lua

local ballBuffer = 5
--- Assumes that background image is of size
--- XXX
--- XOX
--- Where each character is the size of the screen, and 'O' is the default view.
function getDrawOffset(screenW, screenH, ballX, ballY)
local offsetX, offsetY
if ballY < ballBuffer then
offsetY = math.max(ballBuffer, -1 * (ballY - ballBuffer))
else
offsetY = 0
end
if ballX > 0 and ballX < (screenW - ballBuffer) then
offsetX = 0
elseif ballX < ballBuffer then
offsetX = math.max(-1 * screenW, -1 * (ballX - ballBuffer))
elseif ballX > (screenW - ballBuffer) then
offsetX = math.min(screenW * 2, -1 * (ballX - ballBuffer))
end
return offsetX, offsetY
end