BatterUp/src/assets.lua2p

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!(function dirLookup(dir, extension, newFunc)
--Open directory look for files, save data in p. By giving '-type f' as parameter, it returns all files.
local p = io.popen('find src/' .. dir .. ' -type f')
local assetCode = ""
--Loop through all files
for file in p:lines() do
if file:find(extension) then
local varName = file:gsub(".*/(.*)." .. extension, "%1")
file = file:gsub("src/", "")
assetCode = assetCode .. '--selene: allow(unused_variable)\n'
assetCode = assetCode .. '--selene: allow(unscoped_variables)\n'
assetCode = assetCode .. varName .. ' = ' .. newFunc .. '("' .. file .. '")\n'
end
end
return assetCode
end
function generatedFileWarning()
return "-- GENERATED FILE - DO NOT EDIT\n-- Instead, edit the source file directly: assets.lua2p."
end) !!(generatedFileWarning())
!!(dirLookup('images/game', 'png', 'playdate.graphics.image.new'))
!!(dirLookup('sounds', 'wav', 'playdate.sound.sampleplayer.new'))
!!(dirLookup('music', 'wav', 'playdate.sound.sampleplayer.new'))