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Sage Vaillancourt 2d812f2046 Add basic home-run handling
Still needs to pan the camera back from the home run while the runners circle the bases.
Also add a wrapping-pattern.png, though I'm not sure if it's actually used?
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lib Add LuaPreprocess for asset-processing. 2025-02-08 01:53:26 -05:00
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.luarc.json Add music + sound effects to assets.lua2p 2025-02-08 09:39:56 -05:00
.styluaignore Fix linting 2025-02-09 14:47:37 -05:00
Makefile selene -> luacheck 2025-02-16 15:14:59 -05:00
README.md Backfill with <const> 2025-02-01 17:45:10 -05:00
__stub.ext.lua Queue up announcement messages. 2025-02-02 17:36:25 -05:00

README.md

Batter Up!

Style Guide

This project uses StyLua for linting, and Selene for various other checks.

In addition to using <const>, where applicable, PascalCase is used for any values which should never be mutated, including any elements in a table.

E.g.

local Screen <const> = { x = 400, y = 240 }

should be treated the same as

local ScreenX <const> = 400
local ScreenY <const> = 240

Though the compiler will not enforce this. Furthermore, PascalCase is also used for values that may mutate themselves through method calls. For example, instances of playdate.graphics.animator. The one exception is gfx

N.b. Selene does not understand <const>, so make check uses a sed hack to filter them out.

camelCase tables may be <const>, but can still have mutable fields.