-- GENERATED FILE - DO NOT EDIT -- Instead, edit the source file directly: assets.lua2p. -- luacheck: ignore DarkPlayerBack = playdate.graphics.image.new("images/game/DarkPlayerBack.png") -- luacheck: ignore Glove = playdate.graphics.image.new("images/game/Glove.png") -- luacheck: ignore PlayerFrown = playdate.graphics.image.new("images/game/PlayerFrown.png") -- luacheck: ignore BigBat = playdate.graphics.image.new("images/game/BigBat.png") -- luacheck: ignore GloveHoldingBall = playdate.graphics.image.new("images/game/GloveHoldingBall.png") -- luacheck: ignore GameLogo = playdate.graphics.image.new("images/game/GameLogo.png") -- luacheck: ignore Hat = playdate.graphics.image.new("images/game/Hat.png") -- luacheck: ignore DarkPlayerBase = playdate.graphics.image.new("images/game/DarkPlayerBase.png") -- luacheck: ignore MenuImage = playdate.graphics.image.new("images/game/MenuImage.png") -- luacheck: ignore PlayerSmile = playdate.graphics.image.new("images/game/PlayerSmile.png") -- luacheck: ignore Minimap = playdate.graphics.image.new("images/game/Minimap.png") -- luacheck: ignore GrassBackground = playdate.graphics.image.new("images/game/GrassBackground.png") -- luacheck: ignore GrassBackgroundSmall = playdate.graphics.image.new("images/game/GrassBackgroundSmall.png") -- luacheck: ignore LightPlayerBase = playdate.graphics.image.new("images/game/LightPlayerBase.png") -- luacheck: ignore LightPlayerBack = playdate.graphics.image.new("images/game/LightPlayerBack.png") -- luacheck: ignore BatCrackReverb = playdate.sound.sampleplayer.new("sounds/BatCrackReverb.wav") -- luacheck: ignore BootTune = playdate.sound.sampleplayer.new("music/BootTune.wav") -- luacheck: ignore BootTuneOrgany = playdate.sound.sampleplayer.new("music/BootTuneOrgany.wav") -- luacheck: ignore TinnyBackground = playdate.sound.sampleplayer.new("music/TinnyBackground.wav") -- luacheck: ignore MenuMusic = playdate.sound.sampleplayer.new("music/MenuMusic.wav") Logos = { { name = "Base", image = playdate.graphics.image.new("images/game/logos/Base.png") }, -- luacheck: ignore { name = "Cats", image = playdate.graphics.image.new("images/game/logos/Cats.png") }, -- luacheck: ignore { name = "Hearts", image = playdate.graphics.image.new("images/game/logos/Hearts.png") }, -- luacheck: ignore { name = "Checkmarks", image = playdate.graphics.image.new("images/game/logos/Checkmarks.png") }, -- luacheck: ignore { name = "Smiles", image = playdate.graphics.image.new("images/game/logos/Smiles.png") }, -- luacheck: ignore { name = "FingerGuns", image = playdate.graphics.image.new("images/game/logos/FingerGuns.png") }, -- luacheck: ignore { name = "Frown", image = playdate.graphics.image.new("images/game/logos/Frown.png") }, -- luacheck: ignore { name = "Arrows", image = playdate.graphics.image.new("images/game/logos/Arrows.png") }, -- luacheck: ignore { name = "Turds", image = playdate.graphics.image.new("images/game/logos/Turds.png") }, }