---@type pd_graphics_lib local gfx = playdate.graphics local ThrowMeterHeight = 50 ---@param x number ---@param y number function throwMeter:draw(x, y) gfx.setLineWidth(1) gfx.drawRect(x, y, 14, ThrowMeterHeight) if self.lastReadThrow then -- TODO: If ratio is "perfect", show some additional effect local ratio = (self.lastReadThrow - throwMeter.MinCharge) / (self.idealPower - throwMeter.MinCharge) local height = ThrowMeterHeight * ratio gfx.fillRect(x + 2, y + ThrowMeterHeight - height, 10, height) end -- TODO: Dither or bend if the user throws too hard -- Or maybe dither if it's too soft - bend if it's too hard end function throwMeter:drawNearFielder(fielder) if not fielder then return end throwMeter:draw(fielder.x - 25, fielder.y - 10) end