Disallow zero-speed bats #2

Merged
sage merged 1 commits from revert-zero-speed-hits into main 2025-02-07 00:53:20 -05:00
1 changed files with 1 additions and 1 deletions

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@ -727,7 +727,7 @@ function updateBatting(batDeg, batSpeed)
batTip.y = batBase.y + (BatLength * math.cos(batAngle)) batTip.y = batBase.y + (BatLength * math.cos(batAngle))
if if
batSpeed >= 0 -- > 0 batSpeed > 0
and utils.pointDirectlyUnderLine(ball.x, ball.y, batBase.x, batBase.y, batTip.x, batTip.y, Screen.H) and utils.pointDirectlyUnderLine(ball.x, ball.y, batBase.x, batBase.y, batTip.x, batTip.y, Screen.H)
and ball.y < 232 --not isTouchingBall(fielders.catcher.x, fielders.catcher.y) and ball.y < 232 --not isTouchingBall(fielders.catcher.x, fielders.catcher.y)
then then