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No commits in common. "4c9fbcdee7360d76581e60b58d9aa01a5ddfcfe0" and "6007ac971fefaa824fb7b30ac19f4484168e4275" have entirely different histories.
4c9fbcdee7
...
6007ac971f
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@ -44,7 +44,6 @@ function Announcer:popIn()
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end)
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end
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---@param text string
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function Announcer:say(text)
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self.textQueue[#self.textQueue + 1] = text
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if #self.textQueue == 1 then
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@ -8,8 +8,6 @@ Glove = playdate.graphics.image.new("images/game/Glove.png")
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-- luacheck: ignore
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PlayerFrown = playdate.graphics.image.new("images/game/PlayerFrown.png")
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-- luacheck: ignore
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BigBat = playdate.graphics.image.new("images/game/BigBat.png")
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-- luacheck: ignore
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GloveHoldingBall = playdate.graphics.image.new("images/game/GloveHoldingBall.png")
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-- luacheck: ignore
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GameLogo = playdate.graphics.image.new("images/game/GameLogo.png")
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@ -26,8 +24,6 @@ Minimap = playdate.graphics.image.new("images/game/Minimap.png")
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-- luacheck: ignore
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GrassBackground = playdate.graphics.image.new("images/game/GrassBackground.png")
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-- luacheck: ignore
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GrassBackgroundSmall = playdate.graphics.image.new("images/game/GrassBackgroundSmall.png")
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-- luacheck: ignore
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LightPlayerBase = playdate.graphics.image.new("images/game/LightPlayerBase.png")
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-- luacheck: ignore
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LightPlayerBack = playdate.graphics.image.new("images/game/LightPlayerBack.png")
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@ -91,6 +91,8 @@ C.SmallestBallRadius = 6
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C.BatLength = 35
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-- TODO: enums implemented this way are probably going to be difficult to serialize!
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---@alias OffenseState "batting" | "running" | "walking"
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--- An enum for what state the offense is in
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---@type table<string, OffenseState>
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@ -123,18 +125,6 @@ C.WalkedRunnerSpeed = 10
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C.ResetFieldersAfterSeconds = 2.5
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C.OutfieldWall = {
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{ x = 0, y = 137 },
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{ x = 233, y = 32 },
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{ x = 450, y = 29 },
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{ x = 550, y = 59 },
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{ x = 739, y = 64 },
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{ x = 850, y = 19 },
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{ x = 1100, y = 31 },
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{ x = 1185, y = 181 },
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{ x = 1201, y = 224 },
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}
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if not playdate then
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return C
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end
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61
src/dbg.lua
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@ -35,67 +35,6 @@ function dbg.loadTheBases(br)
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br.runners[4].nextBase = C.Bases[C.Home]
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end
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local hitSamples = {
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away = {
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{
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utils.xy(7.88733, -16.3434),
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utils.xy(378.3376, 30.49521),
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utils.xy(367.1036, 21.55336),
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},
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{
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utils.xy(379.8051, -40.82794),
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utils.xy(-444.5791, -30.30901),
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utils.xy(-30.43079, -30.50307),
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},
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{
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utils.xy(227.8881, -14.56854),
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utils.xy(293.5208, 39.38919),
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utils.xy(154.4738, -26.55899),
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},
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},
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home = {
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{
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utils.xy(146.2505, -89.12155),
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utils.xy(429.5428, 59.62944),
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utils.xy(272.4666, -78.578),
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},
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{
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utils.xy(485.0516, 112.8341),
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utils.xy(290.9232, -4.946442),
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utils.xy(263.4262, -6.482407),
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},
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{
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utils.xy(260.6927, -63.63049),
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utils.xy(392.1548, -44.22421),
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utils.xy(482.5545, 105.3476),
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utils.xy(125.5928, 18.53091),
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},
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},
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}
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---@return Statistics
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function dbg.mockStatistics(inningCount)
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inningCount = inningCount or 9
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local stats = Statistics.new()
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for i = 1, inningCount - 1 do
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stats.innings[i].home.score = math.floor(math.random() * 5)
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stats.innings[i].away.score = math.floor(math.random() * 5)
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if hitSamples.home[i] ~= nil then
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stats.innings[i].home.hits = hitSamples.home[i]
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end
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if hitSamples.away[i] ~= nil then
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stats.innings[i].away.hits = hitSamples.away[i]
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end
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stats:pushInning()
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end
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local homeScore, awayScore = utils.totalScores(stats)
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if homeScore == awayScore then
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stats.innings[#stats.innings].home.score = 1 + stats.innings[#stats.innings].home.score
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end
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return stats
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end
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---@param points XyPair[]
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function dbg.drawLine(points)
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for i = 2, #points do
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@ -1,248 +0,0 @@
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---@alias TeamInningData { score: number, pitching: { balls: number, strikes: number }, hits: XyPair[] }
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--- E.g. statistics[1].home.pitching.balls
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---@class Statistics
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---@field innings: (table<TeamId, TeamInningData>)[]
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Statistics = {}
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local function newTeamInning()
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return {
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score = 0,
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pitching = {
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balls = 0,
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strikes = 0,
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},
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hits = {},
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}
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end
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---@return table<TeamId, TeamInningData>
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local function newInning()
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return {
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home = newTeamInning(),
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away = newTeamInning(),
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}
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end
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---@return Statistics
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function Statistics.new()
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return setmetatable({
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innings = { newInning() },
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}, { __index = Statistics })
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end
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function Statistics:pushInning()
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self.innings[#self.innings + 1] = newInning()
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end
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---@class BoxScore
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---@field stats Statistics
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---@field private targetY number
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BoxScore = {}
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---@param stats Statistics
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function BoxScore.new(stats)
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return setmetatable({
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stats = stats,
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targetY = 0,
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}, { __index = BoxScore })
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end
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-- TODO: Convert the box-score into a whole "scene"
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-- * Scroll left and right through games that go into extra innings
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-- * Scroll up and down through other stats.
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-- + Balls and strikes
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-- + Batting average
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-- + Graph of team scores over time
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-- + Farthest hit ball
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local MarginY <const> = 70
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local SmallFont <const> = playdate.graphics.font.new("fonts/font-full-circle.pft")
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local ScoreFont <const> = playdate.graphics.font.new("fonts/Asheville-Sans-14-Bold.pft")
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local NumWidth <const> = ScoreFont:getTextWidth("0")
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local NumHeight <const> = ScoreFont:getHeight()
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local AwayWidth <const> = ScoreFont:getTextWidth("AWAY")
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local InningMargin = 4
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local InningDrawWidth <const> = (InningMargin * 2) + (NumWidth * 2)
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local ScoreDrawHeight = NumHeight * 2
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-- luacheck: ignore 143
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---@type pd_graphics_lib
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local gfx = playdate.graphics
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local function formatScore(n)
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if n <= 9 then
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return " " .. n
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elseif n <= 19 then
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return " " .. n
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else
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return tostring(n)
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end
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end
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local HomeY <const> = -4 + (NumHeight * 2) + MarginY
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local AwayY <const> = -4 + (NumHeight * 3) + MarginY
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local function drawInning(x, inningNumber, homeScore, awayScore)
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gfx.setColor(gfx.kColorBlack)
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gfx.setColor(gfx.kColorWhite)
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gfx.setLineWidth(1)
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gfx.drawRect(x, 34 + MarginY, InningDrawWidth, ScoreDrawHeight)
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inningNumber = " " .. inningNumber
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homeScore = formatScore(homeScore)
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awayScore = formatScore(awayScore)
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x = x - 8 + (InningDrawWidth / 2)
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ScoreFont:drawTextAligned(inningNumber, x, -4 + NumHeight + MarginY, gfx.kAlignRight)
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ScoreFont:drawTextAligned(awayScore, x, HomeY, gfx.kAlignRight)
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ScoreFont:drawTextAligned(homeScore, x, AwayY, gfx.kAlignRight)
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end
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function BoxScore:drawBoxScore()
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local inningStart = 4 + (AwayWidth * 1.5)
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local widthAndMarg = InningDrawWidth + 4
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ScoreFont:drawTextAligned(" HOME", 10, HomeY, gfx.kAlignRight)
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ScoreFont:drawTextAligned("AWAY", 10, AwayY, gfx.kAlignRight)
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for i = 1, #self.stats.innings do
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local inningStats = self.stats.innings[i]
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drawInning(inningStart + ((i - 1) * widthAndMarg), i, inningStats.home.score, inningStats.away.score)
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end
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local homeScore, awayScore = utils.totalScores(self.stats)
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drawInning(4 + inningStart + (widthAndMarg * #self.stats.innings), "F", homeScore, awayScore)
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ScoreFont:drawTextAligned("v", C.Center.x, C.Screen.H - 40, gfx.kAlignCenter)
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end
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local GraphM = 10
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local GraphW = C.Screen.W - (GraphM * 2)
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local GraphH = C.Screen.H - (GraphM * 2)
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function BoxScore:drawScoreGraph(y)
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-- TODO: Actually draw score legend
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-- Offset by 2 to support a) the zero-index b) the score legend
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local segmentWidth = GraphW / (#self.stats.innings + 2)
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local legendX = segmentWidth * (#self.stats.innings + 2) - GraphM
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gfx.drawLine(GraphM / 2, y + GraphM + GraphH, legendX, y + GraphM + GraphH)
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gfx.drawLine(legendX, y + GraphM, legendX, y + GraphH + GraphM)
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gfx.setLineWidth(3)
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local homeScore, awayScore = utils.totalScores(self.stats)
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local highestScore = math.max(homeScore, awayScore)
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local heightPerPoint = (GraphH - 6) / highestScore
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function point(inning, score)
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return utils.xy(GraphM + (inning * segmentWidth), y + GraphM + GraphH + (score * -heightPerPoint))
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end
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function drawLine(teamId)
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local linePoints = { point(0, 0) }
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local scoreTotal = 0
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for i, inning in ipairs(self.stats.innings) do
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scoreTotal = scoreTotal + inning[teamId].score
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linePoints[#linePoints + 1] = point(i, scoreTotal)
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end
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dbg.drawLine(linePoints)
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local finalPoint = linePoints[#linePoints]
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SmallFont:drawTextAligned(string.upper(teamId), finalPoint.x + 3, finalPoint.y - 7, gfx.kAlignRight)
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end
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drawLine("home")
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gfx.setDitherPattern(0.5)
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drawLine("away")
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gfx.setDitherPattern(0)
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end
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---@param realHit XyPair
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---@return XyPair
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function convertHitToMini(realHit)
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-- Convert to all-positive y
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local y = realHit.y + C.Screen.H
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y = y / 2
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local x = realHit.x + C.Screen.W
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x = x / 3
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return utils.xy(x, y)
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end
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function BoxScore:drawHitChart(y)
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local leftMargin = 8
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GrassBackgroundSmall:drawCentered(C.Center.x, y + C.Center.y + 54)
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gfx.setLineWidth(1)
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ScoreFont:drawTextAligned("AWAY", leftMargin, y + C.Screen.H - NumHeight, gfx.kAlignRight)
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gfx.setColor(gfx.kColorBlack)
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gfx.setDitherPattern(0.5, gfx.image.kDitherTypeBayer2x2)
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gfx.fillRect(leftMargin, y + C.Screen.H - NumHeight, ScoreFont:getTextWidth("AWAY"), NumHeight)
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gfx.setColor(gfx.kColorWhite)
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gfx.setDitherPattern(0.5)
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for _, inning in ipairs(self.stats.innings) do
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for _, hit in ipairs(inning.away.hits) do
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local miniHitPos = convertHitToMini(hit)
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gfx.fillCircleAtPoint(miniHitPos.x + 10, miniHitPos.y + y, 4)
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end
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end
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gfx.setColor(gfx.kColorWhite)
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gfx.setDitherPattern(0)
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ScoreFont:drawTextAligned(" HOME", leftMargin, y + C.Screen.H - (NumHeight * 2), gfx.kAlignRight)
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for _, inning in ipairs(self.stats.innings) do
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for _, hit in ipairs(inning.home.hits) do
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local miniHitPos = convertHitToMini(hit)
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gfx.fillCircleAtPoint(miniHitPos.x + 10, miniHitPos.y + y, 4)
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end
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end
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end
|
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|
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local screens = {
|
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BoxScore.drawBoxScore,
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BoxScore.drawScoreGraph,
|
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BoxScore.drawHitChart,
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}
|
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|
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function BoxScore:render()
|
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local originalDrawMode = gfx.getImageDrawMode()
|
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gfx.clear(gfx.kColorBlack)
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gfx.setImageDrawMode(gfx.kDrawModeInverted)
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gfx.setColor(gfx.kColorBlack)
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for i, screen in ipairs(screens) do
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screen(self, (i - 1) * C.Screen.H)
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end
|
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gfx.setImageDrawMode(originalDrawMode)
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end
|
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|
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local renderedImage
|
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|
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function BoxScore:update()
|
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if not renderedImage then
|
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renderedImage = gfx.image.new(C.Screen.W, C.Screen.H * #screens)
|
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gfx.pushContext(renderedImage)
|
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self:render()
|
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gfx.popContext()
|
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end
|
||||
|
||||
local deltaSeconds = playdate.getElapsedTime()
|
||||
playdate.resetElapsedTime()
|
||||
|
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gfx.setDrawOffset(0, self.targetY)
|
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renderedImage:draw(0, 0)
|
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|
||||
local crankChange = playdate.getCrankChange()
|
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if crankChange ~= 0 then
|
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self.targetY = self.targetY - (crankChange * 0.8)
|
||||
else
|
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local closestScreen = math.floor(0.5 + (self.targetY / C.Screen.H)) * C.Screen.H
|
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if math.abs(self.targetY - closestScreen) > 3 then
|
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local needsIncrease = self.targetY < closestScreen
|
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local change = needsIncrease and 200 * deltaSeconds or -200 * deltaSeconds
|
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self.targetY = self.targetY + change
|
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end
|
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end
|
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self.targetY = math.max(math.min(self.targetY, 0), -C.Screen.H * (#screens - 1))
|
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end
|
|
@ -83,10 +83,11 @@ local ScoreboardHeight <const> = 55
|
|||
local Indicator = "> "
|
||||
local IndicatorWidth <const> = ScoreFont:getTextWidth(Indicator)
|
||||
|
||||
---@param teams any
|
||||
---@param battingTeam any
|
||||
---@return string, number, string, number
|
||||
function getIndicators(battingTeam)
|
||||
if battingTeam == "home" then
|
||||
function getIndicators(teams, battingTeam)
|
||||
if teams.home == battingTeam then
|
||||
return Indicator, 0, "", IndicatorWidth
|
||||
end
|
||||
return "", IndicatorWidth, Indicator, 0
|
||||
|
@ -100,11 +101,11 @@ local stats = {
|
|||
battingTeam = nil,
|
||||
}
|
||||
|
||||
function drawScoreboardImpl(x, y)
|
||||
function drawScoreboardImpl(x, y, teams)
|
||||
local homeScore = stats.homeScore
|
||||
local awayScore = stats.awayScore
|
||||
|
||||
local homeIndicator, homeOffset, awayIndicator, awayOffset = getIndicators(stats.battingTeam)
|
||||
local homeIndicator, homeOffset, awayIndicator, awayOffset = getIndicators(teams, stats.battingTeam)
|
||||
|
||||
local homeScoreText = homeIndicator .. "HOME " .. (homeScore > 9 and homeScore or " " .. homeScore)
|
||||
local awayScoreText = awayIndicator .. "AWAY " .. (awayScore > 9 and awayScore or " " .. awayScore)
|
||||
|
@ -145,17 +146,17 @@ end
|
|||
|
||||
local newStats = stats
|
||||
|
||||
function drawScoreboard(x, y, homeScore, awayScore, outs, battingTeam, inning)
|
||||
function drawScoreboard(x, y, teams, outs, battingTeam, inning)
|
||||
if
|
||||
newStats.homeScore ~= homeScore
|
||||
or newStats.awayScore ~= awayScore
|
||||
newStats.homeScore ~= teams.home.score
|
||||
or newStats.awayScore ~= teams.away.score
|
||||
or newStats.outs ~= outs
|
||||
or newStats.inning ~= inning
|
||||
or newStats.battingTeam ~= battingTeam
|
||||
then
|
||||
newStats = {
|
||||
homeScore = homeScore,
|
||||
awayScore = awayScore,
|
||||
homeScore = teams.home.score,
|
||||
awayScore = teams.away.score,
|
||||
outs = outs,
|
||||
inning = inning,
|
||||
battingTeam = battingTeam,
|
||||
|
@ -164,5 +165,5 @@ function drawScoreboard(x, y, homeScore, awayScore, outs, battingTeam, inning)
|
|||
stats = newStats
|
||||
end)
|
||||
end
|
||||
drawScoreboardImpl(x, y)
|
||||
drawScoreboardImpl(x, y, teams)
|
||||
end
|
||||
|
|
|
@ -1,92 +0,0 @@
|
|||
Transitions = {
|
||||
---@type Scene | nil
|
||||
nextScene = nil,
|
||||
---@type Scene | nil
|
||||
previousScene = nil,
|
||||
}
|
||||
|
||||
local gfx = playdate.graphics
|
||||
|
||||
local previousSceneImage
|
||||
local previousSceneMask
|
||||
local nextSceneImage
|
||||
|
||||
local batImageTable = {}
|
||||
|
||||
local batOffset = 80
|
||||
local degStep = 3
|
||||
|
||||
function loadBatImageTable()
|
||||
for deg = 90 - (degStep * 3), 270 + (degStep * 3), degStep do
|
||||
local img = gfx.image.new(C.Screen.W, C.Screen.H)
|
||||
gfx.pushContext(img)
|
||||
BigBat:drawRotated(C.Center.x, C.Screen.H + batOffset, 90 + deg)
|
||||
gfx.popContext()
|
||||
batImageTable[deg] = img
|
||||
end
|
||||
end
|
||||
loadBatImageTable()
|
||||
|
||||
local function update()
|
||||
local lastAngle
|
||||
local seamAngle = math.rad(270)
|
||||
while seamAngle > math.rad(90) do
|
||||
local deltaSeconds = playdate.getElapsedTime()
|
||||
playdate.resetElapsedTime()
|
||||
seamAngle = seamAngle - (deltaSeconds * 3)
|
||||
local seamAngleDeg = math.floor(math.deg(seamAngle))
|
||||
seamAngleDeg = seamAngleDeg - (seamAngleDeg % degStep)
|
||||
|
||||
-- Skip re-drawing if no change
|
||||
if lastAngle ~= seamAngleDeg then
|
||||
lastAngle = seamAngleDeg
|
||||
nextSceneImage:draw(0, 0)
|
||||
|
||||
gfx.pushContext(previousSceneMask)
|
||||
gfx.setImageDrawMode(gfx.kDrawModeFillBlack)
|
||||
batImageTable[seamAngleDeg]:draw(0, 0)
|
||||
gfx.popContext()
|
||||
|
||||
previousSceneImage:setMaskImage(previousSceneMask)
|
||||
previousSceneImage:draw(0, 0)
|
||||
batImageTable[seamAngleDeg]:draw(0, 0)
|
||||
end
|
||||
|
||||
coroutine.yield()
|
||||
end
|
||||
playdate.update = function()
|
||||
Transitions.nextScene:update()
|
||||
end
|
||||
end
|
||||
|
||||
---@param nextScene fun() The next playdate.update function
|
||||
function transitionTo(nextScene)
|
||||
if not Transitions.nextScene then
|
||||
error("Expected Transitions to already have nextScene defined! E.g. by calling transitionBetween")
|
||||
end
|
||||
local previousScene = Transitions.nextScene
|
||||
transitionBetween(previousScene, nextScene)
|
||||
end
|
||||
|
||||
---@param previousScene Scene Has the current playdate.update function
|
||||
---@param nextScene Scene Has the next playdate.update function
|
||||
function transitionBetween(previousScene, nextScene)
|
||||
playdate.wait(2) -- TODO: There's some sort of timing wack here.
|
||||
playdate.update = update
|
||||
|
||||
previousSceneImage = gfx.image.new(C.Screen.W, C.Screen.H)
|
||||
gfx.pushContext(previousSceneImage)
|
||||
previousScene:update()
|
||||
gfx.popContext()
|
||||
|
||||
nextSceneImage = gfx.image.new(C.Screen.W, C.Screen.H)
|
||||
gfx.pushContext(nextSceneImage)
|
||||
nextScene:update()
|
||||
gfx.popContext()
|
||||
|
||||
previousSceneMask = gfx.image.new(C.Screen.W, C.Screen.H, gfx.kColorWhite)
|
||||
previousSceneImage:setMaskImage(previousSceneMask)
|
||||
|
||||
Transitions.nextScene = nextScene
|
||||
Transitions.previousScene = previousScene
|
||||
end
|
|
@ -5,6 +5,8 @@
|
|||
--- @field target XyPair | nil
|
||||
--- @field speed number
|
||||
|
||||
-- TODO: Run down baserunners in a pickle.
|
||||
|
||||
---@class Fielding
|
||||
---@field fielders table<string, Fielder>
|
||||
---@field fielderHoldingBall Fielder | nil
|
||||
|
@ -180,7 +182,7 @@ function Fielding:userThrowTo(targetBase, ball, throwFlyMs)
|
|||
end)
|
||||
end
|
||||
|
||||
function Fielding.celebrate()
|
||||
function Fielding:celebrate()
|
||||
FielderDanceAnimator:reset(C.DanceBounceMs)
|
||||
end
|
||||
|
||||
|
|
Before Width: | Height: | Size: 10 KiB |
|
@ -1,295 +0,0 @@
|
|||
tracking=1
|
||||
space 3
|
||||
! 2
|
||||
" 5
|
||||
# 9
|
||||
$ 8
|
||||
% 12
|
||||
& 11
|
||||
' 3
|
||||
( 5
|
||||
) 5
|
||||
* 8
|
||||
+ 8
|
||||
, 3
|
||||
- 6
|
||||
. 2
|
||||
/ 6
|
||||
0 9
|
||||
1 4
|
||||
2 9
|
||||
3 9
|
||||
4 9
|
||||
5 9
|
||||
6 9
|
||||
7 9
|
||||
8 10
|
||||
9 9
|
||||
: 2
|
||||
; 2
|
||||
< 7
|
||||
= 7
|
||||
> 7
|
||||
? 9
|
||||
@ 11
|
||||
A 10
|
||||
B 9
|
||||
C 9
|
||||
D 9
|
||||
E 8
|
||||
F 8
|
||||
G 9
|
||||
H 9
|
||||
I 2
|
||||
J 8
|
||||
K 10
|
||||
L 9
|
||||
M 12
|
||||
N 9
|
||||
O 9
|
||||
P 9
|
||||
Q 9
|
||||
R 9
|
||||
S 9
|
||||
T 10
|
||||
U 9
|
||||
V 10
|
||||
W 14
|
||||
X 8
|
||||
Y 8
|
||||
Z 8
|
||||
[ 3
|
||||
\ 6
|
||||
] 3
|
||||
^ 6
|
||||
_ 8
|
||||
` 3
|
||||
a 8
|
||||
b 8
|
||||
c 8
|
||||
d 8
|
||||
e 8
|
||||
f 6
|
||||
g 8
|
||||
h 8
|
||||
i 2
|
||||
j 4
|
||||
k 8
|
||||
l 2
|
||||
m 12
|
||||
n 8
|
||||
o 8
|
||||
p 8
|
||||
q 8
|
||||
r 6
|
||||
s 8
|
||||
t 6
|
||||
u 8
|
||||
v 8
|
||||
w 12
|
||||
x 9
|
||||
y 8
|
||||
z 8
|
||||
{ 6
|
||||
| 2
|
||||
} 6
|
||||
~ 10
|
||||
… 8
|
||||
¥ 8
|
||||
‼ 5
|
||||
™ 8
|
||||
© 11
|
||||
® 11
|
||||
。 16
|
||||
、 16
|
||||
ぁ 16
|
||||
あ 16
|
||||
ぃ 16
|
||||
い 16
|
||||
ぅ 16
|
||||
う 16
|
||||
ぇ 16
|
||||
え 16
|
||||
ぉ 16
|
||||
お 16
|
||||
か 16
|
||||
が 16
|
||||
き 16
|
||||
ぎ 16
|
||||
く 16
|
||||
ぐ 16
|
||||
け 16
|
||||
げ 16
|
||||
こ 16
|
||||
ご 16
|
||||
さ 16
|
||||
ざ 16
|
||||
し 16
|
||||
じ 16
|
||||
す 16
|
||||
ず 16
|
||||
せ 16
|
||||
ぜ 16
|
||||
そ 16
|
||||
ぞ 16
|
||||
た 16
|
||||
だ 16
|
||||
ち 16
|
||||
ぢ 16
|
||||
っ 16
|
||||
つ 16
|
||||
づ 16
|
||||
て 16
|
||||
で 16
|
||||
と 16
|
||||
ど 16
|
||||
な 16
|
||||
に 16
|
||||
ぬ 16
|
||||
ね 16
|
||||
の 16
|
||||
は 16
|
||||
ば 16
|
||||
ぱ 16
|
||||
ひ 16
|
||||
び 16
|
||||
ぴ 16
|
||||
ふ 16
|
||||
ぶ 16
|
||||
ぷ 16
|
||||
へ 16
|
||||
べ 16
|
||||
ぺ 16
|
||||
ほ 16
|
||||
ぼ 16
|
||||
ぽ 16
|
||||
ま 16
|
||||
み 16
|
||||
む 16
|
||||
め 16
|
||||
も 16
|
||||
ゃ 16
|
||||
や 16
|
||||
ゅ 16
|
||||
ゆ 16
|
||||
ょ 16
|
||||
よ 16
|
||||
ら 16
|
||||
り 16
|
||||
る 16
|
||||
れ 16
|
||||
ろ 16
|
||||
ゎ 16
|
||||
わ 16
|
||||
ゐ 16
|
||||
ゑ 16
|
||||
を 16
|
||||
ん 16
|
||||
ゔ 16
|
||||
ゕ 16
|
||||
ゖ 16
|
||||
゛ 1
|
||||
゜ 0
|
||||
ゝ 16
|
||||
ゞ 16
|
||||
ゟ 16
|
||||
゠ 16
|
||||
ァ 16
|
||||
ア 16
|
||||
ィ 16
|
||||
イ 16
|
||||
ゥ 16
|
||||
ウ 16
|
||||
ェ 16
|
||||
エ 16
|
||||
ォ 16
|
||||
オ 16
|
||||
カ 16
|
||||
ガ 16
|
||||
キ 16
|
||||
ギ 16
|
||||
ク 16
|
||||
グ 16
|
||||
ケ 16
|
||||
ゲ 16
|
||||
コ 16
|
||||
ゴ 16
|
||||
サ 16
|
||||
ザ 16
|
||||
シ 16
|
||||
ジ 16
|
||||
ス 16
|
||||
ズ 16
|
||||
セ 16
|
||||
ゼ 16
|
||||
ソ 16
|
||||
ゾ 16
|
||||
タ 16
|
||||
ダ 16
|
||||
チ 16
|
||||
ヂ 16
|
||||
ッ 16
|
||||
ツ 16
|
||||
ヅ 16
|
||||
テ 16
|
||||
デ 16
|
||||
ト 16
|
||||
ド 16
|
||||
ナ 16
|
||||
ニ 16
|
||||
ヌ 16
|
||||
ネ 16
|
||||
ノ 16
|
||||
ハ 16
|
||||
バ 16
|
||||
パ 16
|
||||
ヒ 16
|
||||
ビ 16
|
||||
ピ 16
|
||||
フ 16
|
||||
ブ 16
|
||||
プ 16
|
||||
ヘ 16
|
||||
ベ 16
|
||||
ペ 16
|
||||
ホ 16
|
||||
ボ 16
|
||||
ポ 16
|
||||
マ 16
|
||||
ミ 16
|
||||
ム 16
|
||||
メ 16
|
||||
モ 16
|
||||
ャ 16
|
||||
ヤ 16
|
||||
ュ 16
|
||||
ユ 16
|
||||
ョ 16
|
||||
ヨ 16
|
||||
ラ 16
|
||||
リ 16
|
||||
ル 16
|
||||
レ 16
|
||||
ロ 16
|
||||
ヮ 16
|
||||
ワ 16
|
||||
ヰ 16
|
||||
ヱ 16
|
||||
ヲ 16
|
||||
ン 16
|
||||
ヴ 16
|
||||
ヵ 16
|
||||
ヶ 16
|
||||
ヷ 16
|
||||
ヸ 16
|
||||
ヹ 16
|
||||
ヺ 16
|
||||
・ 16
|
||||
ー 16
|
||||
ヽ 16
|
||||
ヾ 16
|
||||
ヿ 16
|
||||
「 16
|
||||
」 16
|
||||
円 16
|
||||
<EFBFBD> 13
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 7.0 KiB |
|
@ -24,7 +24,9 @@ local function startGame()
|
|||
awayTeamSprites = AwayTeamSprites,
|
||||
})
|
||||
playdate.resetElapsedTime()
|
||||
transitionBetween(MainMenu, next)
|
||||
playdate.update = function()
|
||||
next:update()
|
||||
end
|
||||
end
|
||||
|
||||
local function pausingEaser(baseEaser)
|
||||
|
@ -62,10 +64,9 @@ local function arrayElementFromCrank(array, crankPosition)
|
|||
return array[i]
|
||||
end
|
||||
|
||||
local currentLogo
|
||||
local currentLogo = nil
|
||||
|
||||
--luacheck: ignore
|
||||
function MainMenu:update()
|
||||
function MainMenu.update()
|
||||
playdate.timer.updateTimers()
|
||||
crankStartPos = crankStartPos or playdate.getCrankPosition()
|
||||
|
||||
|
|
118
src/main.lua
|
@ -8,8 +8,6 @@ import 'CoreLibs/timer.lua'
|
|||
import 'CoreLibs/ui.lua'
|
||||
-- stylua: ignore end
|
||||
|
||||
--- @alias Scene { update: fun(self: self) }
|
||||
|
||||
--- @alias EasingFunc fun(number, number, number, number): number
|
||||
|
||||
--- @alias LaunchBall fun(
|
||||
|
@ -26,11 +24,9 @@ import 'CoreLibs/ui.lua'
|
|||
import 'utils.lua'
|
||||
import 'constants.lua'
|
||||
import 'assets.lua'
|
||||
import 'draw/box-score.lua'
|
||||
import 'draw/fielder.lua'
|
||||
import 'draw/overlay.lua'
|
||||
import 'draw/player.lua'
|
||||
import 'draw/transitions.lua'
|
||||
import 'draw/overlay.lua'
|
||||
import 'draw/fielder.lua'
|
||||
|
||||
import 'main-menu.lua'
|
||||
|
||||
|
@ -48,13 +44,15 @@ import 'npc.lua'
|
|||
|
||||
local gfx <const>, C <const> = playdate.graphics, C
|
||||
|
||||
---@alias Team { benchPosition: XyPair }
|
||||
---@alias Team { score: number, benchPosition: XyPair }
|
||||
---@type table<TeamId, Team>
|
||||
local teams <const> = {
|
||||
home = {
|
||||
score = 0, -- TODO: Extract this last bit of global mutable state.
|
||||
benchPosition = utils.xy(C.Screen.W + 10, C.Center.y),
|
||||
},
|
||||
away = {
|
||||
score = 0,
|
||||
benchPosition = utils.xy(-10, C.Center.y),
|
||||
},
|
||||
}
|
||||
|
@ -75,7 +73,6 @@ local teams <const> = {
|
|||
---@field catcherThrownBall boolean
|
||||
---@field offenseState OffenseState
|
||||
---@field inning number
|
||||
---@field stats Statistics
|
||||
---@field batBase XyPair
|
||||
---@field batTip XyPair
|
||||
---@field batAngleDeg number
|
||||
|
@ -107,6 +104,8 @@ Game = {}
|
|||
---@param state MutableState | nil
|
||||
---@return Game
|
||||
function Game.new(settings, announcer, fielding, baserunning, npc, state)
|
||||
teams.away.score = 0
|
||||
teams.home.score = 0
|
||||
announcer = announcer or Announcer.new()
|
||||
fielding = fielding or Fielding.new()
|
||||
settings.userTeam = nil -- "away"
|
||||
|
@ -138,7 +137,6 @@ function Game.new(settings, announcer, fielding, baserunning, npc, state)
|
|||
battingTeamSprites = settings.awayTeamSprites,
|
||||
fieldingTeamSprites = settings.homeTeamSprites,
|
||||
runnerBlipper = runnerBlipper,
|
||||
stats = Statistics.new(),
|
||||
},
|
||||
}, { __index = Game })
|
||||
|
||||
|
@ -212,6 +210,10 @@ local function getOppositeTeamId(teamId)
|
|||
end
|
||||
end
|
||||
|
||||
function Game:getBattingTeam()
|
||||
return teams[self.state.battingTeam] or error("Unknown battingTeam: " .. (self.state.battingTeam or "nil"))
|
||||
end
|
||||
|
||||
function Game:getFieldingTeam()
|
||||
return teams[getOppositeTeamId(self.state.battingTeam)]
|
||||
end
|
||||
|
@ -263,58 +265,40 @@ end
|
|||
|
||||
function Game:nextHalfInning()
|
||||
pitchTracker:reset()
|
||||
local homeScore, awayScore = utils.totalScores(self.state.stats)
|
||||
-- TODO end the game if away team just batted and home team is winning
|
||||
local gameOver = self.state.battingTeam == "home"
|
||||
and self.state.inning == self.settings.finalInning
|
||||
and awayScore ~= homeScore
|
||||
local gameOver = self.state.inning == self.settings.finalInning and teams.away.score ~= teams.home.score
|
||||
if not gameOver then
|
||||
self.fielding:celebrate()
|
||||
self.state.secondsSinceLastRunnerMove = -7
|
||||
self.fielding:benchTo(self:getFieldingTeam().benchPosition)
|
||||
self.announcer:say("SWITCHING SIDES...")
|
||||
end
|
||||
|
||||
if gameOver then
|
||||
self.announcer:say("AND THAT'S THE BALL GAME!")
|
||||
playdate.timer.new(3000, function()
|
||||
transitionTo(BoxScore.new(self.state.stats))
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
Fielding.celebrate()
|
||||
self.state.secondsSinceLastRunnerMove = -7
|
||||
self.fielding:benchTo(self:getFieldingTeam().benchPosition)
|
||||
self.announcer:say("SWITCHING SIDES...")
|
||||
|
||||
self.fielding:resetFielderPositions()
|
||||
if self.state.battingTeam == "home" then
|
||||
self.state.inning = self.state.inning + 1
|
||||
self.state.stats:pushInning()
|
||||
end
|
||||
self.state.battingTeam = getOppositeTeamId(self.state.battingTeam)
|
||||
playdate.timer.new(2000, function()
|
||||
if self.state.battingTeam == "home" then
|
||||
self.state.battingTeamSprites = self.settings.homeTeamSprites
|
||||
self.state.runnerBlipper = self.homeTeamBlipper
|
||||
self.state.fieldingTeamSprites = self.settings.awayTeamSprites
|
||||
else
|
||||
self.state.battingTeamSprites = self.settings.awayTeamSprites
|
||||
self.state.fieldingTeamSprites = self.settings.homeTeamSprites
|
||||
self.state.runnerBlipper = self.awayTeamBlipper
|
||||
else
|
||||
self.fielding:resetFielderPositions()
|
||||
if self.state.battingTeam == teams.home then
|
||||
self.state.inning = self.state.inning + 1
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
---@return TeamInningData
|
||||
function Game:battingTeamCurrentInning()
|
||||
return self.state.stats.innings[self.state.inning][self.state.battingTeam]
|
||||
end
|
||||
|
||||
---@return TeamInningData
|
||||
function Game:fieldingTeamCurrentInning()
|
||||
return self.state.stats.innings[self.state.inning][getOppositeTeamId(self.state.battingTeam)]
|
||||
self.state.battingTeam = getOppositeTeamId(self.state.battingTeam)
|
||||
playdate.timer.new(2000, function()
|
||||
if self.state.battingTeam == teams.home then
|
||||
self.state.battingTeamSprites = self.settings.homeTeamSprites
|
||||
self.state.runnerBlipper = self.homeTeamBlipper
|
||||
self.state.fieldingTeamSprites = self.settings.awayTeamSprites
|
||||
else
|
||||
self.state.battingTeamSprites = self.settings.awayTeamSprites
|
||||
self.state.fieldingTeamSprites = self.settings.homeTeamSprites
|
||||
self.state.runnerBlipper = self.awayTeamBlipper
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
---@param scoredRunCount number
|
||||
function Game:score(scoredRunCount)
|
||||
self:battingTeamCurrentInning().score = self:battingTeamCurrentInning().score + scoredRunCount
|
||||
|
||||
local batting = self:getBattingTeam()
|
||||
batting.score = batting.score + scoredRunCount
|
||||
self.announcer:say("SCORE!")
|
||||
end
|
||||
|
||||
|
@ -410,8 +394,6 @@ function Game:updateBatting(batDeg, batSpeed)
|
|||
local hitBallScaler = gfx.animator.new(2000, 9 + (mult * mult * 0.5), C.SmallestBallRadius, utils.easingHill)
|
||||
self.state.ball:launch(ballDestX, ballDestY, playdate.easingFunctions.outQuint, 2000, nil, hitBallScaler)
|
||||
-- TODO? A dramatic eye-level view on a home-run could be sick.
|
||||
local battingTeamStats = self:battingTeamCurrentInning()
|
||||
battingTeamStats.hits[#battingTeamStats.hits + 1] = utils.xy(ballDestX, ballDestY)
|
||||
|
||||
if utils.isFoulBall(ballDestX, ballDestY) then
|
||||
self.announcer:say("Foul ball!")
|
||||
|
@ -419,6 +401,7 @@ function Game:updateBatting(batDeg, batSpeed)
|
|||
-- TODO: Have a fielder chase for the fly-out
|
||||
return
|
||||
end
|
||||
|
||||
self.baserunning:convertBatterToRunner()
|
||||
|
||||
self.fielding:haveSomeoneChase(ballDestX, ballDestY)
|
||||
|
@ -482,13 +465,6 @@ function Game:updateGameState()
|
|||
|
||||
if self.state.secondsSincePitchAllowed > C.ReturnToPitcherAfterSeconds and not self.state.catcherThrownBall then
|
||||
local outcome = pitchTracker:updatePitchCounts()
|
||||
local currentPitchingStats = self:fieldingTeamCurrentInning().pitching
|
||||
if outcome == PitchOutcomes.Strike or outcome == PitchOutcomes.StrikeOut then
|
||||
currentPitchingStats.strikes = currentPitchingStats.strikes + 1
|
||||
end
|
||||
if outcome == PitchOutcomes.Ball or outcome == PitchOutcomes.Walk then
|
||||
currentPitchingStats.balls = currentPitchingStats.balls + 1
|
||||
end
|
||||
if outcome == PitchOutcomes.StrikeOut then
|
||||
self:strikeOut()
|
||||
elseif outcome == PitchOutcomes.Walk then
|
||||
|
@ -512,6 +488,7 @@ function Game:updateGameState()
|
|||
self:updateBatting(self.state.batAngleDeg, batSpeed)
|
||||
|
||||
-- Walk batter to the plate
|
||||
-- TODO: Ensure batter can't be nil, here
|
||||
self.baserunning:updateRunner(self.baserunning.batter, nil, crankLimited, self.state.deltaSeconds)
|
||||
|
||||
if self.state.secondsSincePitchAllowed > C.PitchAfterSeconds then
|
||||
|
@ -536,8 +513,7 @@ function Game:updateGameState()
|
|||
if self.state.secondsSinceLastRunnerMove > C.ResetFieldersAfterSeconds then
|
||||
-- End of play. Throw the ball back to the pitcher
|
||||
self.state.ball:launch(C.PitchStartX, C.PitchStartY, playdate.easingFunctions.linear, nil, true)
|
||||
-- This is ugly, and ideally would not be necessary if Fielding handled the return throw directly.
|
||||
self.fielding:markAllIneligible()
|
||||
self.fielding:markAllIneligible() -- This is ugly, and ideally would not be necessary if Fielding handled the return throw directly.
|
||||
self.fielding:resetFielderPositions()
|
||||
self.state.offenseState = C.Offense.batting
|
||||
-- TODO: Remove, or replace with nextBatter()
|
||||
|
@ -571,6 +547,8 @@ function Game:updateGameState()
|
|||
actionQueue:runWaiting(self.state.deltaSeconds)
|
||||
end
|
||||
|
||||
-- TODO: Swappable update() for main menu, etc.
|
||||
|
||||
function Game:update()
|
||||
playdate.timer.updateTimers()
|
||||
gfx.animation.blinker.updateAll()
|
||||
|
@ -651,21 +629,11 @@ function Game:update()
|
|||
if math.abs(offsetX) > 10 or math.abs(offsetY) > 10 then
|
||||
drawMinimap(self.baserunning.runners, self.fielding.fielders)
|
||||
end
|
||||
local homeScore, awayScore = utils.totalScores(self.state.stats)
|
||||
drawScoreboard(
|
||||
0,
|
||||
C.Screen.H * 0.77,
|
||||
homeScore,
|
||||
awayScore,
|
||||
self.baserunning.outs,
|
||||
self.state.battingTeam,
|
||||
self.state.inning
|
||||
)
|
||||
drawScoreboard(0, C.Screen.H * 0.77, teams, self.baserunning.outs, self:getBattingTeam(), self.state.inning)
|
||||
drawBallsAndStrikes(290, C.Screen.H - 20, pitchTracker.balls, pitchTracker.strikes)
|
||||
self.announcer:draw(C.Center.x, 10)
|
||||
|
||||
if playdate.isCrankDocked() then
|
||||
-- luacheck: ignore
|
||||
playdate.ui.crankIndicator:draw()
|
||||
end
|
||||
end
|
||||
|
|
|
@ -22,7 +22,6 @@ end
|
|||
---@param catcherThrownBall boolean
|
||||
---@param deltaSec number
|
||||
---@return number
|
||||
-- luacheck: no unused
|
||||
function Npc:updateBatAngle(ball, catcherThrownBall, deltaSec)
|
||||
if not catcherThrownBall and ball.y > 200 and ball.y < 230 and (ball.x < C.Center.x + 15) then
|
||||
npcBatDeg = npcBatDeg + (deltaSec * npcBatSpeed)
|
||||
|
|
|
@ -232,23 +232,8 @@ function utils.getNearestOf(array, x, y, extraCondition)
|
|||
return nearest, nearestDistance
|
||||
end
|
||||
|
||||
---@param stats Statistics
|
||||
---@return number homeScore, number awayScore
|
||||
function utils.totalScores(stats)
|
||||
local homeScore = 0
|
||||
local awayScore = 0
|
||||
for _, inning in pairs(stats.innings) do
|
||||
homeScore = homeScore + inning.home.score
|
||||
awayScore = awayScore + inning.away.score
|
||||
end
|
||||
|
||||
return homeScore, awayScore
|
||||
end
|
||||
|
||||
PitchOutcomes = {
|
||||
Strike = {},
|
||||
StrikeOut = {},
|
||||
Ball = {},
|
||||
Walk = {},
|
||||
}
|
||||
|
||||
|
|