Bail early on pitch() if one was not actually requested
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@ -225,6 +225,9 @@ end
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---@param pitchTypeIndex number | nil
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---@param accuracy number The closer to 1.0, the better
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function Game:pitch(pitchFlyTimeMs, pitchTypeIndex, accuracy)
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if pitchTypeIndex == nil then
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return -- No throw!
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end
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self.state.ball:markUncatchable()
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self.state.ball.heldBy = nil
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self.state.pitchIsOver = false
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