diff --git a/src/images/game/grass.png b/src/images/game/grass.png index f19739d..9f6dedf 100644 Binary files a/src/images/game/grass.png and b/src/images/game/grass.png differ diff --git a/src/main.lua b/src/main.lua index f901b93..5462775 100644 --- a/src/main.lua +++ b/src/main.lua @@ -76,7 +76,10 @@ local fielders = { second = {}, shortstop = {}, third = {}, - pitcher = {} + pitcher = {}, + left = {}, + center = {}, + right = {} } function resetFielderPositions() fielders.first.x = screenW - 65 @@ -93,6 +96,15 @@ function resetFielderPositions() fielders.pitcher.x = screenW * 0.48 fielders.pitcher.y = screenH * 0.40 + + fielders.left.x = screenW * -1 + fielders.left.y = screenH * -0.2 + + fielders.center.x = fielders.second.x + fielders.center.y = screenH * -0.4 + + fielders.right.x = screenW * 2 + fielders.right.y = screenH * fielders.left.y end resetFielderPositions() @@ -345,6 +357,7 @@ function playdate.update() playdate.ui.crankIndicator:draw() end + -- TODO? Change blip speed depending on runner speed? playerImageBlipper:draw( currentMode ~= MODES.running, player.x + backgroundPan.x,