Fix initial throw to pitcher being counted as a pitch.
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@ -135,7 +135,7 @@ function Game.new(settings, announcer, fielding, baserunning, npc, state)
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battingTeam = battingTeam,
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battingTeam = battingTeam,
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offenseState = C.Offense.batting,
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offenseState = C.Offense.batting,
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inning = 1,
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inning = 1,
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pitchIsOver = false,
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pitchIsOver = true,
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didSwing = false,
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didSwing = false,
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battingTeamSprites = settings.awayTeamSprites,
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battingTeamSprites = settings.awayTeamSprites,
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fieldingTeamSprites = settings.homeTeamSprites,
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fieldingTeamSprites = settings.homeTeamSprites,
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@ -531,7 +531,7 @@ function Game:updateGameState()
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end
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end
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end
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end
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else
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else
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self:pitch(C.PitchFlyMs / self.npc:pitchSpeed(), 2)
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self:pitch(C.PitchFlyMs / self.npc:pitchSpeed(), math.random(#Pitches))
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end
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end
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end
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end
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elseif self.state.offenseState == C.Offense.running then
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elseif self.state.offenseState == C.Offense.running then
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