Decrease BaseHitbox to fix tag-outs
Rename tryToThrowOut() to tryToMakeOut()
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parent
9df836e0bf
commit
841b7e3fea
16
src/main.lua
16
src/main.lua
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@ -281,7 +281,7 @@ local elapsedSec = 0
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local crankChange = 0
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local crankChange = 0
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local acceleratedChange
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local acceleratedChange
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local BaseHitbox = 13
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local BaseHitbox = 10
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--- Returns the base being touched by the runner at (x,y), or nil, if no base is being touched
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--- Returns the base being touched by the runner at (x,y), or nil, if no base is being touched
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function isTouchingBase(x, y)
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function isTouchingBase(x, y)
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for _, base in ipairs(Bases) do
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for _, base in ipairs(Bases) do
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@ -410,9 +410,10 @@ function getBaseOfStrandedRunner()
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return farRunnersBase, farDistance
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return farRunnersBase, farDistance
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end
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end
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--- Returns x,y of the throw target
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--- Returns x,y of the out target
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---@return number|nil, number|nil
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---@return number|nil, number|nil
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function getNextThrowTarget()
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function getNextOutTarget()
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-- TODO: Handle missed throws, check for fielders at target, etc.
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-- TODO: Handle missed throws, check for fielders at target, etc.
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local targets = getForcedOutTargets()
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local targets = getForcedOutTargets()
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if #targets ~= 0 then
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if #targets ~= 0 then
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@ -420,13 +421,14 @@ function getNextThrowTarget()
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end
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end
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local baseCloseToStrandedRunner = getBaseOfStrandedRunner()
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local baseCloseToStrandedRunner = getBaseOfStrandedRunner()
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-- TODO: If another fielder is closer, throw it to them, instead
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if baseCloseToStrandedRunner then
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if baseCloseToStrandedRunner then
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return baseCloseToStrandedRunner.x, baseCloseToStrandedRunner.y
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return baseCloseToStrandedRunner.x, baseCloseToStrandedRunner.y
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end
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end
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end
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end
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function tryToThrowOut(thrower)
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function tryToMakeAnOut(thrower)
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local targetX, targetY = getNextThrowTarget()
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local targetX, targetY = getNextOutTarget()
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if targetX ~= nil and targetY ~= nil then
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if targetX ~= nil and targetY ~= nil then
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local nearestFielder = getNearestOf(fielders, targetX, targetY)
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local nearestFielder = getNearestOf(fielders, targetX, targetY)
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nearestFielder.target = xy(targetX, targetY)
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nearestFielder.target = xy(targetX, targetY)
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@ -476,10 +478,10 @@ function updateFielders()
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then
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then
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outRunner(i)
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outRunner(i)
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playdate.timer.new(750, function()
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playdate.timer.new(750, function()
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tryToThrowOut(fielder)
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tryToMakeAnOut(fielder)
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end)
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end)
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else
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else
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tryToThrowOut(fielder)
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tryToMakeAnOut(fielder)
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end
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end
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end
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end
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end
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end
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