From 7deadbe3166aa950e7e14e8bfd9e7209795e0451 Mon Sep 17 00:00:00 2001 From: Sage Vaillancourt Date: Fri, 21 Feb 2025 15:18:11 -0500 Subject: [PATCH] Remove some accidentally-committed testing code Use blipper for scoredRunners --- src/main.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main.lua b/src/main.lua index 4cfb797..0ec8bfb 100644 --- a/src/main.lua +++ b/src/main.lua @@ -113,7 +113,7 @@ Game = {} function Game.new(settings, announcer, fielding, baserunning, npc, state) announcer = announcer or Announcer.new() fielding = fielding or Fielding.new() - settings.userTeam = nil -- "away" + settings.userTeam = "away" local homeTeamBlipper = blipper.new(100, settings.homeTeamSpriteGroup) local awayTeamBlipper = blipper.new(100, settings.awayTeamSpriteGroup) @@ -391,8 +391,8 @@ function Game:updateBatting(batDeg, batSpeed) end local ballDest = utils.xy( - self.state.ball.x + (ballVelX * C.BattingPower), - -250 + self.state.ball.y + (ballVelY * C.BattingPower) + self.state.ball.x + (ballVelX * C.BattingPower), + self.state.ball.y + (ballVelY * C.BattingPower) ) pitchTracker:reset() @@ -673,7 +673,7 @@ function Game:update() self.state.battingTeamSprites[runner.spriteIndex].frowning:draw(runner.x, runner.y - playerHeightOffset) end for _, runner in pairs(self.baserunning.scoredRunners) do - self.state.battingTeamSprites[runner.spriteIndex].smiling:draw(runner.x, runner.y - playerHeightOffset) + self.state.runnerBlipper:draw(false, runner.x, runner.y - playerHeightOffset, runner) end if self:userIsOn("defense") then