Add fonts to assets.lua2p

Include until-now missing Roobert 11 font
Rename font-full-circle to fix casing
This commit is contained in:
Sage Vaillancourt 2025-02-24 20:16:18 -05:00
parent b4ac028cd9
commit 668fa9ffd4
12 changed files with 275 additions and 9 deletions

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@ -1,6 +1,6 @@
local gfx = playdate.graphics
local AnnouncementFont <const> = playdate.graphics.font.new("assets/fonts/Roobert-20-Medium.pft")
local AnnouncementFont <const> = Roobert20Medium
local AnnouncementTransitionMs <const> = 300
local AnnouncerMarginX <const> = 26

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@ -132,6 +132,27 @@ MenuMusic = playdate.sound.sampleplayer.new("assets/music/MenuMusic.wav")
TinnyBackground = playdate.sound.sampleplayer.new("assets/music/TinnyBackground.wav")
-- luacheck: ignore
---@type pd_font
AshevilleSans14Bold = playdate.graphics.font.new("assets/fonts/Asheville-Sans-14-Bold.fnt")
-- luacheck: ignore
---@type pd_font
FontFullCircle = playdate.graphics.font.new("assets/fonts/Font-Full-Circle.fnt")
-- luacheck: ignore
---@type pd_font
NanoSans = playdate.graphics.font.new("assets/fonts/Nano Sans.fnt")
-- luacheck: ignore
---@type pd_font
Roobert11Medium = playdate.graphics.font.new("assets/fonts/Roobert-11-Medium.fnt")
-- luacheck: ignore
---@type pd_font
Roobert20Medium = playdate.graphics.font.new("assets/fonts/Roobert-20-Medium.fnt")
Logos = {
{ name = "Base", image = playdate.graphics.image.new("assets/images/game/logos/Base.png") },

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@ -28,6 +28,9 @@ end)!!(generatedFileWarning())
!!(dirLookup('assets/images/game', 'png', 'playdate.graphics.image.new', 'pd_image'))
!!(dirLookup('assets/sounds', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
!!(dirLookup('assets/music', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
!!(dirLookup('assets/fonts', 'fnt', 'playdate.graphics.font.new', 'pd_font', nil, nil, function(varName, value)
return varName:gsub("[- ]", "") .. " = " .. value
end))
Logos = {
{ name = "Base", image = playdate.graphics.image.new("assets/images/game/logos/Base.png") },

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@ -0,0 +1,242 @@
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@ -1,7 +1,7 @@
local gfx = playdate.graphics
local HeaderFont <const> = playdate.graphics.font.new("assets/fonts/Roobert-11-Medium.pft")
local DetailFont <const> = playdate.graphics.font.new("assets/fonts/font-full-circle.pft")
local HeaderFont <const> = Roobert11Medium
local DetailFont <const> = FontFullCircle
---@alias TextObject { text: string, font: pd_font }

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@ -1,7 +1,7 @@
local MarginY <const> = 70
local SmallFont <const> = playdate.graphics.font.new("assets/fonts/font-full-circle.pft")
local ScoreFont <const> = playdate.graphics.font.new("assets/fonts/Asheville-Sans-14-Bold.pft")
local SmallFont <const> = FontFullCircle
local ScoreFont <const> = AshevilleSans14Bold
local NumWidth <const> = ScoreFont:getTextWidth("0")
local NumHeight <const> = ScoreFont:getHeight()
local AwayWidth <const> = ScoreFont:getTextWidth("AWAY")

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@ -1,7 +1,7 @@
-- selene: allow(shadowing)
local gfx = playdate.graphics
local ScoreFont <const> = playdate.graphics.font.new("assets/fonts/font-full-circle.pft")
local ScoreFont <const> = FontFullCircle
local MinimapSizeX, MinimapSizeY <const> = Minimap:getSize()
local MinimapPosX, MinimapPosY = C.Screen.W - MinimapSizeX, C.Screen.H - MinimapSizeY

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@ -1,6 +1,6 @@
local gfx <const> = playdate.graphics
local ButtonFont <const> = gfx.font.new("assets/fonts/font-full-circle.pft")
local ButtonFont <const> = FontFullCircle
--- Assumes that background image is of size:
---

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@ -9,8 +9,8 @@ MainMenu = {
}
local gfx = playdate.graphics
local ScoreFont <const> = playdate.graphics.font.new("assets/fonts/font-full-circle.pft")
local TinyFont <const> = gfx.font.new("assets/fonts/Nano Sans.pft")
local ScoreFont <const> = FontFullCircle
local TinyFont <const> = NanoSans
--- Take control of playdate.update
--- Will replace playdate.update when the menu is done.