diff --git a/src/draw/overlay.lua b/src/draw/overlay.lua
index 5e7df6f..c9fbd6c 100644
--- a/src/draw/overlay.lua
+++ b/src/draw/overlay.lua
@@ -11,7 +11,7 @@ local MinimapOffsetX <const> = MinimapPosX + 5
 local MinimapMultY <const> = 0.70 * MinimapSizeY / C.FieldHeight
 local MinimapOffsetY <const> = MinimapPosY - 15
 
-function drawMinimap(runners)
+function drawMinimap(runners, fielders)
     Minimap:draw(MinimapPosX, MinimapPosY)
     gfx.setColor(gfx.kColorBlack)
     for _, runner in pairs(runners) do
@@ -19,6 +19,12 @@ function drawMinimap(runners)
         local y = (MinimapMultY * runner.y) + MinimapOffsetY
         gfx.fillRect(x, y, 8, 8)
     end
+    -- TODO: Don't draw when out of bounds
+    for _, fielder in pairs(fielders) do
+        local x = (MinimapMultX * fielder.x) + MinimapOffsetX
+        local y = (MinimapMultY * fielder.y) + MinimapOffsetY
+        gfx.drawCircleAtPoint(x, y, 4)
+    end
 end
 
 local BallStrikeMarginY <const> = 4
diff --git a/src/field.lua b/src/field.lua
index d01746d..3e7cb8d 100644
--- a/src/field.lua
+++ b/src/field.lua
@@ -88,15 +88,15 @@ end
 ---@param ball XYPair
 ---@return Fielder | nil fielderTouchingBall nil if no fielder is currently touching the ball
 function Field.updateFielderPositions(self, ball, deltaSeconds)
-    local fielderTouchingBallLocal = nil
+    local fielderTouchingBall = nil
     for _, fielder in pairs(self.fielders) do
         local isTouchingBall = updateFielderPosition(deltaSeconds, fielder, ball)
         if isTouchingBall then
-            fielderTouchingBallLocal = fielder
+            fielderTouchingBall = fielder
         end
     end
-    self.fielderTouchingBall = fielderTouchingBallLocal
-    return fielderTouchingBallLocal
+    self.fielderTouchingBall = fielderTouchingBall
+    return fielderTouchingBall
 end
 
 -- TODO? Start moving target fielders close sooner?
diff --git a/src/main.lua b/src/main.lua
index 3240bfb..a5e0b2d 100644
--- a/src/main.lua
+++ b/src/main.lua
@@ -687,7 +687,7 @@ function playdate.update()
 
     gfx.setDrawOffset(0, 0)
     if math.abs(offsetX) > 10 or math.abs(offsetY) > 10 then
-        drawMinimap(runners)
+        drawMinimap(runners, Field.fielders)
     end
     drawScoreboard(0, C.Screen.H * 0.77, teams, outs, battingTeam, inning)
     drawBallsAndStrikes(290, C.Screen.H - 20, pitchTracker.balls, pitchTracker.strikes)