Draw fans in the stands
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56c0c27d75
commit
384a14fe5f
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@ -0,0 +1,36 @@
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local gfx <const>, C <const> = playdate.graphics, C
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fans = {}
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local FanImages <const> = { DarkSkinFan, LightSkinFan }
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local FanWidth <const>, FanHeight <const> = FanImages[1]:getSize()
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local BgWidth <const>, BgHeight <const> = GrassBackground:getSize()
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local AudienceImage1 <const> = gfx.image.new(BgWidth, BgHeight)
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local AudienceImage2 <const> = gfx.image.new(BgWidth, BgHeight)
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local height = 0
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while height < BgHeight do
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local width = 0
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while width < BgWidth do
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gfx.pushContext(AudienceImage1)
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local image = FanImages[math.random(#FanImages)]
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local jiggle = math.random(5)
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image:draw(width + jiggle, height)
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gfx.popContext()
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gfx.pushContext(AudienceImage2)
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image:draw(width + jiggle + math.random(0, 2), height)
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gfx.popContext()
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width = width + FanWidth
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end
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height = height + FanHeight - 10
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end
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local AudienceMovement = gfx.animation.blinker.new(200, 200, true)
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AudienceMovement:start()
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function fans.draw()
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local currentImage = AudienceMovement.on and AudienceImage1 or AudienceImage2
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currentImage:draw(-400, -720)
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end
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Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 42 KiB |
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@ -39,6 +39,7 @@ import 'npc.lua'
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import 'pitching.lua'
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import 'draw/box-score.lua'
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import 'draw/fans.lua'
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import 'draw/fielder.lua'
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import 'draw/overlay.lua'
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import 'draw/panner.lua'
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@ -592,6 +593,7 @@ function Game:update()
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local offsetX, offsetY = self.panner:get(self.state.deltaSeconds)
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gfx.setDrawOffset(offsetX, offsetY)
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fans.draw()
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GrassBackground:draw(-400, -720)
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---@type { y: number, drawAction: fun() }[]
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