-- GENERATED FILE - DO NOT EDIT
-- Instead, edit the source file directly: assets.lua2p.

-- luacheck: ignore
---@type pd_image
BallBackground = playdate.graphics.image.new("assets/images/game/BallBackground.png")

-- luacheck: ignore
---@type pd_image
BigBat = playdate.graphics.image.new("assets/images/game/BigBat.png")

-- luacheck: ignore
---@type pd_image
DarkPlayerAwayBack = playdate.graphics.image.new("assets/images/game/DarkPlayerAwayBack.png")

-- luacheck: ignore
---@type pd_image
DarkPlayerAwayBase = playdate.graphics.image.new("assets/images/game/DarkPlayerAwayBase.png")

-- luacheck: ignore
---@type pd_image
DarkPlayerFrown = playdate.graphics.image.new("assets/images/game/DarkPlayerFrown.png")

-- luacheck: ignore
---@type pd_image
DarkPlayerHomeBack = playdate.graphics.image.new("assets/images/game/DarkPlayerHomeBack.png")

-- luacheck: ignore
---@type pd_image
DarkPlayerHomeBase = playdate.graphics.image.new("assets/images/game/DarkPlayerHomeBase.png")

-- luacheck: ignore
---@type pd_image
DarkPlayerSmile = playdate.graphics.image.new("assets/images/game/DarkPlayerSmile.png")

-- luacheck: ignore
---@type pd_image
DarkSkinFan = playdate.graphics.image.new("assets/images/game/DarkSkinFan.png")

-- luacheck: ignore
---@type pd_image
GameLogo = playdate.graphics.image.new("assets/images/game/GameLogo.png")

-- luacheck: ignore
---@type pd_image
GloveHoldingBall = playdate.graphics.image.new("assets/images/game/GloveHoldingBall.png")

-- luacheck: ignore
---@type pd_image
Glove = playdate.graphics.image.new("assets/images/game/Glove.png")

-- luacheck: ignore
---@type pd_image
GrassBackground = playdate.graphics.image.new("assets/images/game/GrassBackground.png")

-- luacheck: ignore
---@type pd_image
GrassBackgroundSmall = playdate.graphics.image.new("assets/images/game/GrassBackgroundSmall.png")

-- luacheck: ignore
---@type pd_image
Hat = playdate.graphics.image.new("assets/images/game/Hat.png")

-- luacheck: ignore
---@type pd_image
LightPlayerAwayBack = playdate.graphics.image.new("assets/images/game/LightPlayerAwayBack.png")

-- luacheck: ignore
---@type pd_image
LightPlayerAwayBase = playdate.graphics.image.new("assets/images/game/LightPlayerAwayBase.png")

-- luacheck: ignore
---@type pd_image
LightPlayerFrown = playdate.graphics.image.new("assets/images/game/LightPlayerFrown.png")

-- luacheck: ignore
---@type pd_image
LightPlayerHomeBack = playdate.graphics.image.new("assets/images/game/LightPlayerHomeBack.png")

-- luacheck: ignore
---@type pd_image
LightPlayerHomeBase = playdate.graphics.image.new("assets/images/game/LightPlayerHomeBase.png")

-- luacheck: ignore
---@type pd_image
LightPlayerSmile = playdate.graphics.image.new("assets/images/game/LightPlayerSmile.png")

-- luacheck: ignore
---@type pd_image
LightSkinFan = playdate.graphics.image.new("assets/images/game/LightSkinFan.png")

-- luacheck: ignore
---@type pd_image
MenuImage = playdate.graphics.image.new("assets/images/game/MenuImage.png")

-- luacheck: ignore
---@type pd_image
Minimap = playdate.graphics.image.new("assets/images/game/Minimap.png")

-- luacheck: ignore
---@type pd_image
PerfectPowerBg = playdate.graphics.image.new("assets/images/game/PerfectPowerBg.png")

-- luacheck: ignore
---@type pd_image
PerfectPowerFlickerLeft = playdate.graphics.image.new("assets/images/game/PerfectPowerFlickerLeft.png")

-- luacheck: ignore
---@type pd_image
PerfectPowerFlickerRight = playdate.graphics.image.new("assets/images/game/PerfectPowerFlickerRight.png")


-- luacheck: ignore
---@type pd_sampleplayer
BatCrackReverb = playdate.sound.sampleplayer.new("assets/sounds/BatCrackReverb.wav")


-- luacheck: ignore
---@type pd_sampleplayer
BootTuneOrgany = playdate.sound.sampleplayer.new("assets/music/BootTuneOrgany.wav")

-- luacheck: ignore
---@type pd_sampleplayer
BootTune = playdate.sound.sampleplayer.new("assets/music/BootTune.wav")

-- luacheck: ignore
---@type pd_sampleplayer
MenuMusic = playdate.sound.sampleplayer.new("assets/music/MenuMusic.wav")

-- luacheck: ignore
---@type pd_sampleplayer
TinnyBackground = playdate.sound.sampleplayer.new("assets/music/TinnyBackground.wav")


-- luacheck: ignore
---@type pd_font
AshevilleSans14Bold = playdate.graphics.font.new("assets/fonts/Asheville-Sans-14-Bold.pft")

-- luacheck: ignore
---@type pd_font
FontFullCircle = playdate.graphics.font.new("assets/fonts/Font-Full-Circle.pft")

-- luacheck: ignore
---@type pd_font
NanoSans = playdate.graphics.font.new("assets/fonts/Nano Sans.pft")

-- luacheck: ignore
---@type pd_font
Roobert11Medium = playdate.graphics.font.new("assets/fonts/Roobert-11-Medium.pft")

-- luacheck: ignore
---@type pd_font
Roobert20Medium = playdate.graphics.font.new("assets/fonts/Roobert-20-Medium.pft")


Logos = {
    { name = "Base", image = playdate.graphics.image.new("assets/images/game/logos/Base.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "Arrows", image = playdate.graphics.image.new("assets/images/game/logos/Arrows.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "Cats", image = playdate.graphics.image.new("assets/images/game/logos/Cats.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "Checkmarks", image = playdate.graphics.image.new("assets/images/game/logos/Checkmarks.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "FingerGuns", image = playdate.graphics.image.new("assets/images/game/logos/FingerGuns.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "Frown", image = playdate.graphics.image.new("assets/images/game/logos/Frown.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "Hearts", image = playdate.graphics.image.new("assets/images/game/logos/Hearts.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "Smiles", image = playdate.graphics.image.new("assets/images/game/logos/Smiles.png") },

    -- luacheck: ignore
    ---@type pd_image
    { name = "Turds", image = playdate.graphics.image.new("assets/images/game/logos/Turds.png") },


}
