 -- GENERATED FILE - DO NOT EDIT
-- Instead, edit the source file directly: assets.lua2p.

--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
Glove = playdate.graphics.image.new("images/game/Glove.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
PlayerFrown = playdate.graphics.image.new("images/game/PlayerFrown.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
PlayerBack = playdate.graphics.image.new("images/game/PlayerBack.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
PlayerLowHat = playdate.graphics.image.new("images/game/PlayerLowHat.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
GloveHoldingBall = playdate.graphics.image.new("images/game/GloveHoldingBall.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
MenuImage = playdate.graphics.image.new("images/game/MenuImage.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
Player = playdate.graphics.image.new("images/game/Player.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
Minimap = playdate.graphics.image.new("images/game/Minimap.png")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
GrassBackground = playdate.graphics.image.new("images/game/GrassBackground.png")

--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
BatCrackReverb = playdate.sound.sampleplayer.new("sounds/BatCrackReverb.wav")

--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
BootTune = playdate.sound.sampleplayer.new("music/BootTune.wav")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
BootTuneOrgany = playdate.sound.sampleplayer.new("music/BootTuneOrgany.wav")
--selene: allow(unused_variable)
--selene: allow(unscoped_variables)
TinnyBackground = playdate.sound.sampleplayer.new("music/TinnyBackground.wav")

