-- GENERATED FILE - DO NOT EDIT
-- Instead, edit the source file directly: assets.lua2p.

-- luacheck: ignore
DarkPlayerBack = playdate.graphics.image.new("images/game/DarkPlayerBack.png")
-- luacheck: ignore
Glove = playdate.graphics.image.new("images/game/Glove.png")
-- luacheck: ignore
PlayerFrown = playdate.graphics.image.new("images/game/PlayerFrown.png")
-- luacheck: ignore
BigBat = playdate.graphics.image.new("images/game/BigBat.png")
-- luacheck: ignore
GloveHoldingBall = playdate.graphics.image.new("images/game/GloveHoldingBall.png")
-- luacheck: ignore
GameLogo = playdate.graphics.image.new("images/game/GameLogo.png")
-- luacheck: ignore
Hat = playdate.graphics.image.new("images/game/Hat.png")
-- luacheck: ignore
DarkPlayerBase = playdate.graphics.image.new("images/game/DarkPlayerBase.png")
-- luacheck: ignore
MenuImage = playdate.graphics.image.new("images/game/MenuImage.png")
-- luacheck: ignore
PlayerSmile = playdate.graphics.image.new("images/game/PlayerSmile.png")
-- luacheck: ignore
Minimap = playdate.graphics.image.new("images/game/Minimap.png")
-- luacheck: ignore
GrassBackground = playdate.graphics.image.new("images/game/GrassBackground.png")
-- luacheck: ignore
GrassBackgroundSmall = playdate.graphics.image.new("images/game/GrassBackgroundSmall.png")
-- luacheck: ignore
LightPlayerBase = playdate.graphics.image.new("images/game/LightPlayerBase.png")
-- luacheck: ignore
LightPlayerBack = playdate.graphics.image.new("images/game/LightPlayerBack.png")

-- luacheck: ignore
BatCrackReverb = playdate.sound.sampleplayer.new("sounds/BatCrackReverb.wav")

-- luacheck: ignore
BootTune = playdate.sound.sampleplayer.new("music/BootTune.wav")
-- luacheck: ignore
BootTuneOrgany = playdate.sound.sampleplayer.new("music/BootTuneOrgany.wav")
-- luacheck: ignore
TinnyBackground = playdate.sound.sampleplayer.new("music/TinnyBackground.wav")
-- luacheck: ignore
MenuMusic = playdate.sound.sampleplayer.new("music/MenuMusic.wav")

Logos = {
{ name = "Base", image = playdate.graphics.image.new("images/game/logos/Base.png") },

-- luacheck: ignore
{ name = "Cats", image = playdate.graphics.image.new("images/game/logos/Cats.png") },
-- luacheck: ignore
{ name = "Hearts", image = playdate.graphics.image.new("images/game/logos/Hearts.png") },
-- luacheck: ignore
{ name = "Checkmarks", image = playdate.graphics.image.new("images/game/logos/Checkmarks.png") },
-- luacheck: ignore
{ name = "Smiles", image = playdate.graphics.image.new("images/game/logos/Smiles.png") },
-- luacheck: ignore
{ name = "FingerGuns", image = playdate.graphics.image.new("images/game/logos/FingerGuns.png") },
-- luacheck: ignore
{ name = "Frown", image = playdate.graphics.image.new("images/game/logos/Frown.png") },
-- luacheck: ignore
{ name = "Arrows", image = playdate.graphics.image.new("images/game/logos/Arrows.png") },
-- luacheck: ignore
{ name = "Turds", image = playdate.graphics.image.new("images/game/logos/Turds.png") },

}
