forked from sage/MoonTools.ECS.Mirror
366 lines
11 KiB
C#
366 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace MoonTools.ECS.Rev2
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{
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public class World : IDisposable
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{
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// Lookup from ArchetypeSignature to Archetype
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Dictionary<ArchetypeSignature, Archetype> ArchetypeIndex = new Dictionary<ArchetypeSignature, Archetype>();
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// Going from EntityId to Archetype and storage row
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Dictionary<EntityId, Record> EntityIndex = new Dictionary<EntityId, Record>();
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// Going from ComponentId to an Archetype storage column index
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Dictionary<ComponentId, Dictionary<ArchetypeId, ArchetypeRecord>> ComponentIndex = new Dictionary<ComponentId, Dictionary<ArchetypeId, ArchetypeRecord>>();
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// Get ComponentId from a Type
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Dictionary<Type, ComponentId> TypeToComponentId = new Dictionary<Type, ComponentId>();
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// Get element size from a ComponentId
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Dictionary<ComponentId, int> ElementSizes = new Dictionary<ComponentId, int>();
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// ID Management
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IdAssigner<ArchetypeId> ArchetypeIdAssigner = new IdAssigner<ArchetypeId>();
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IdAssigner<EntityId> EntityIdAssigner = new IdAssigner<EntityId>();
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IdAssigner<ComponentId> ComponentIdAssigner = new IdAssigner<ComponentId>();
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private bool IsDisposed;
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public delegate void RefAction<T1, T2>(ref T1 arg1, ref T2 arg2);
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public World()
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{
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// Create the Empty Archetype
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CreateArchetype(ArchetypeSignature.Empty);
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}
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private Archetype CreateArchetype(ArchetypeSignature signature)
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{
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var archetypeId = ArchetypeIdAssigner.Assign();
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var archetype = new Archetype(archetypeId, signature)
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{
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Components = new List<Column>(signature.Count)
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};
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ArchetypeIndex.Add(signature, archetype);
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for (int i = 0; i < signature.Count; i += 1)
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{
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var componentId = signature[i];
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ComponentIndex[componentId].Add(archetypeId, new ArchetypeRecord(i));
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archetype.Components.Add(new Column(ElementSizes[componentId]));
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}
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return archetype;
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}
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public EntityId CreateEntity()
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{
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var entityId = EntityIdAssigner.Assign();
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var emptyArchetype = ArchetypeIndex[ArchetypeSignature.Empty];
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EntityIndex.Add(entityId, new Record(emptyArchetype, 0));
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emptyArchetype.RowToEntity.Add(entityId);
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return entityId;
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}
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// FIXME: would be much more efficient to do all this at load time somehow
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private void RegisterComponent<T>() where T : unmanaged
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{
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var componentId = ComponentIdAssigner.Assign();
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TypeToComponentId.Add(typeof(T), componentId);
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ComponentIndex.Add(componentId, new Dictionary<ArchetypeId, ArchetypeRecord>());
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ElementSizes.Add(componentId, Unsafe.SizeOf<T>());
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}
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private void TryRegisterComponentId<T>() where T : unmanaged
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{
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if (!TypeToComponentId.TryGetValue(typeof(T), out var componentId))
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{
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RegisterComponent<T>();
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}
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}
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private ComponentId GetComponentId<T>() where T : unmanaged
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{
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return TypeToComponentId[typeof(T)];
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}
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internal ArchetypeRecord GetArchetypeRecord<T>(Archetype archetype) where T : unmanaged
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{
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var componentId = GetComponentId<T>();
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return ComponentIndex[componentId][archetype.Id];
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}
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public bool HasComponent<T>(EntityId entityId) where T : unmanaged
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{
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var componentId = GetComponentId<T>();
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var record = EntityIndex[entityId];
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var archetypes = ComponentIndex[componentId];
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return archetypes.ContainsKey(record.Archetype.Id);
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}
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public unsafe T GetComponent<T>(EntityId entityId) where T : unmanaged
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{
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var componentId = GetComponentId<T>();
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var record = EntityIndex[entityId];
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var archetype = record.Archetype;
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var archetypes = ComponentIndex[componentId];
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if (!archetypes.ContainsKey(archetype.Id))
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{
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return default; // FIXME: maybe throw in debug mode?
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}
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var archetypeRecord = archetypes[archetype.Id];
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var column = archetype.Components[archetypeRecord.ColumnIndex];
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return ((T*) column.Elements)[record.Row];
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}
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public unsafe void SetComponent<T>(EntityId entityId, T component) where T : unmanaged
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{
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TryRegisterComponentId<T>();
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var componentId = GetComponentId<T>();
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if (HasComponent<T>(entityId))
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{
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var record = EntityIndex[entityId];
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var archetype = record.Archetype;
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var archetypes = ComponentIndex[componentId];
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var archetypeRecord = archetypes[archetype.Id];
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var column = archetype.Components[archetypeRecord.ColumnIndex];
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((T*) column.Elements)[record.Row] = component;
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}
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else
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{
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AddComponent(entityId, component);
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}
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}
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private void AddComponent<T>(EntityId entityId, T component) where T : unmanaged
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{
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Archetype? nextArchetype;
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var componentId = GetComponentId<T>();
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// move the entity to the new archetype
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var record = EntityIndex[entityId];
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var archetype = record.Archetype;
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if (archetype.Edges.TryGetValue(componentId, out var edge))
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{
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nextArchetype = edge.Add;
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}
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else
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{
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// FIXME: pool the signatures
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var nextSignature = new ArchetypeSignature(archetype.Signature.Count + 1);
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archetype.Signature.CopyTo(nextSignature);
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nextSignature.Insert(componentId);
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if (!ArchetypeIndex.TryGetValue(nextSignature, out nextArchetype))
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{
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nextArchetype = CreateArchetype(nextSignature);
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}
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var newEdge = new ArchetypeEdge(nextArchetype, archetype);
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archetype.Edges.Add(componentId, newEdge);
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nextArchetype.Edges.Add(componentId, newEdge);
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}
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MoveEntityToHigherArchetype(entityId, record.Row, archetype, nextArchetype);
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// add the new component to the new archetype
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var archetypes = ComponentIndex[componentId];
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var archetypeRecord = archetypes[nextArchetype.Id];
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var column = nextArchetype.Components[archetypeRecord.ColumnIndex];
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column.Append(component);
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}
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public void RemoveComponent<T>(EntityId entityId) where T : unmanaged
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{
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Archetype? nextArchetype;
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var componentId = GetComponentId<T>();
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var record = EntityIndex[entityId];
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var archetype = record.Archetype;
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if (archetype.Edges.TryGetValue(componentId, out var edge))
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{
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nextArchetype = edge.Remove;
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}
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else
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{
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// FIXME: pool the signatures
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var nextSignature = new ArchetypeSignature(archetype.Signature.Count + 1);
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archetype.Signature.CopyTo(nextSignature);
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nextSignature.Remove(componentId);
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if (!ArchetypeIndex.TryGetValue(nextSignature, out nextArchetype))
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{
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nextArchetype = CreateArchetype(nextSignature);
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}
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var newEdge = new ArchetypeEdge(nextArchetype, archetype);
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archetype.Edges.Add(componentId, newEdge);
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nextArchetype.Edges.Add(componentId, newEdge);
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}
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MoveEntityToLowerArchetype(entityId, record.Row, archetype, nextArchetype, componentId);
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}
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private void MoveEntityToHigherArchetype(EntityId entityId, int row, Archetype from, Archetype to)
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{
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for (int i = 0; i < from.Components.Count; i += 1)
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{
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var componentId = from.Signature[i];
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var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex;
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// copy all components to higher archetype
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from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]);
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// delete row on from archetype
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from.Components[i].Delete(row);
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if (from.Count > 1)
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{
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// update row to entity lookup on from archetype
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from.RowToEntity[row] = from.RowToEntity[from.Count - 1];
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from.RowToEntity.RemoveAt(from.Count - 1);
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EntityIndex[from.RowToEntity[row]] = new Record(from, row);
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}
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}
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// update row to entity lookup on to archetype
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EntityIndex[entityId] = new Record(to, to.Count);
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to.RowToEntity.Add(entityId);
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to.Count += 1;
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from.Count -= 1;
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}
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private void MoveEntityToLowerArchetype(EntityId entityId, int row, Archetype from, Archetype to, ComponentId removed)
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{
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for (int i = 0; i < from.Components.Count; i += 1)
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{
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var componentId = from.Signature[i];
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// delete the row
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from.Components[i].Delete(row);
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// if this isn't the removed component, copy to the lower archetype
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if (componentId != removed)
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{
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var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex;
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from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]);
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if (from.Count > 0)
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{
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// update row to entity lookup on from archetype
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from.RowToEntity[row] = from.RowToEntity[from.Count - 1];
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from.RowToEntity.RemoveAt(from.Count - 1);
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EntityIndex[from.RowToEntity[row]] = new Record(from, row);
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}
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}
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}
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// update row to entity lookup on to archetype
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EntityIndex[entityId] = new Record(to, to.Count);
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to.RowToEntity.Add(entityId);
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to.Count += 1;
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from.Count -= 1;
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}
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public unsafe void ForEachEntity<T1, T2>(ArchetypeSignature signature, RefAction<T1, T2> rowAction) where T1 : unmanaged where T2 : unmanaged
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{
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var archetype = ArchetypeIndex[signature];
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var componentIdOne = signature[0];
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var columnIndexOne = ComponentIndex[componentIdOne][archetype.Id].ColumnIndex;
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var columnOneElements = archetype.Components[columnIndexOne].Elements;
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var componentIdTwo = signature[1];
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var columnIndexTwo = ComponentIndex[componentIdTwo][archetype.Id].ColumnIndex;
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var columnTwoElements = archetype.Components[columnIndexTwo].Elements;
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for (int i = 0; i < archetype.Count; i += 1)
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{
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rowAction(ref ((T1*) columnOneElements)[i], ref ((T2*) columnTwoElements)[i]);
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}
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foreach (var edge in archetype.Edges.Values)
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{
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if (edge.Add != archetype)
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{
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ForEachEntity(edge.Add.Signature, rowAction);
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}
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}
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}
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/*
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public void ForEachEntity(ArchetypeSignature signature, Action<Entity> rowAction)
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{
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var archetype = ArchetypeIndex[signature];
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for (int i = 0; i < archetype.Count; i += 1)
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{
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var entity = new Entity(this, archetype, i, archetype.RowToEntity[i]);
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rowAction(entity);
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}
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// recursion might get too hairy here
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foreach (var edge in archetype.Edges.Values)
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{
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if (edge.Add != archetype)
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{
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ForEachEntity(edge.Add.Signature, rowAction);
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}
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}
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}
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*/
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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if (disposing)
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{
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// dispose managed state (managed objects)
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foreach (var archetype in ArchetypeIndex.Values)
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{
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for (var i = 0; i < archetype.Signature.Count; i += 1)
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{
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archetype.Components[i].Dispose();
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}
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}
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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IsDisposed = true;
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}
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}
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// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~World()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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