forked from sage/MoonTools.ECS.Mirror
118 lines
2.7 KiB
C#
118 lines
2.7 KiB
C#
using System.Collections.Generic;
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namespace MoonTools.ECS.Rev2;
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public class Snapshot
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{
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private Dictionary<ArchetypeSignature, ArchetypeSnapshot> ArchetypeSnapshots =
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new Dictionary<ArchetypeSignature, ArchetypeSnapshot>();
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public int Count
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{
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get
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{
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var count = 0;
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foreach (var snapshot in ArchetypeSnapshots.Values)
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{
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count += snapshot.Count;
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}
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return count;
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}
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}
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public void Restore(World world)
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{
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foreach (var (archetypeSignature, archetypeSnapshot) in ArchetypeSnapshots)
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{
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var archetype = world.ArchetypeIndex[archetypeSignature];
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RestoreArchetypeSnapshot(archetype);
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}
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}
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internal void Reset()
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{
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foreach (var archetypeSnapshot in ArchetypeSnapshots.Values)
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{
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archetypeSnapshot.Count = 0;
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}
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}
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internal void TakeArchetypeSnapshot(Archetype archetype)
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{
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if (!ArchetypeSnapshots.TryGetValue(archetype.Signature, out var archetypeSnapshot))
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{
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archetypeSnapshot = new ArchetypeSnapshot(archetype.Signature);
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ArchetypeSnapshots.Add(archetype.Signature, archetypeSnapshot);
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}
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archetypeSnapshot.Take(archetype);
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}
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private void RestoreArchetypeSnapshot(Archetype archetype)
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{
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var archetypeSnapshot = ArchetypeSnapshots[archetype.Signature];
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archetypeSnapshot.Restore(archetype);
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}
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private class ArchetypeSnapshot
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{
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public ArchetypeSignature Signature;
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public readonly List<Column> ComponentColumns;
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public int Count;
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public ArchetypeSnapshot(ArchetypeSignature signature)
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{
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Signature = signature;
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ComponentColumns = new List<Column>(signature.Count);
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for (int i = 0; i < signature.Count; i += 1)
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{
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var componentId = signature[i];
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ComponentColumns.Add(new Column(World.ElementSizes[componentId]));
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}
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}
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public void Take(Archetype archetype)
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{
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for (int i = 0; i < ComponentColumns.Count; i += 1)
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{
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archetype.ComponentColumns[i].CopyAllTo(ComponentColumns[i]);
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}
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Count = archetype.Count;
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}
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public void Restore(Archetype archetype)
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{
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// Copy all component data
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for (int i = 0; i < ComponentColumns.Count; i += 1)
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{
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ComponentColumns[i].CopyAllTo(archetype.ComponentColumns[i]);
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}
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var archetypeCount = archetype.Count;
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if (Count < archetypeCount)
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{
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// if snapshot has fewer entities than archetype, remove extra entities
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for (int i = archetypeCount - 1; i >= Count; i -= 1)
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{
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archetype.World.FreeEntity(archetype.RowToEntity[i]);
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archetype.RowToEntity.RemoveAt(i);
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}
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}
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else if (Count > archetypeCount)
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{
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// if snapshot has more entities than archetype, add entities
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for (int i = archetypeCount; i < Count; i += 1)
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{
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archetype.World.CreateEntityOnArchetype(archetype);
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}
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}
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}
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}
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}
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